Insights

Market Leadership As a global leader in online and e-sailing games with popular brands like BBO, Funbridge, and Virtual Regatta, 52 Entertainment demonstrates strong brand recognition and a loyal user base that can be leveraged for cross-selling new gaming or entertainment products.

Growth through Acquisition The recent acquisition of Blackout Sports Limited indicates a strategic expansion in the e-sports and gaming sectors, providing opportunities to offer integrated solutions or technology partnerships to support their growth initiatives.

Technology Stack Integration With a diverse tech stack including cloud services, big data, and social media platforms, there is potential to develop tailored digital marketing solutions and analytics tools to enhance user engagement and monetize their extensive gaming communities.

Revenue Potential Operating within the $1 million to $10 million revenue range and targeting digital entertainment sectors, 52 Entertainment presents opportunities for service providers in content development, platform optimization, and monetization strategies tailored to mid-sized gaming companies.

Global Footprint Headquartered in France with international offices, 52 Entertainment's wide geographical reach offers prospects for localized marketing services, regional partnerships, and multilingual platform solutions to enhance user experience and market penetration.

52 Entertainment Tech Stack

52 Entertainment uses 8 technology products and services including GitHub, Cloudflare CDN, Tagembed, and more. Explore 52 Entertainment's tech stack below.

  • GitHub
    Communication And Collaboration
  • Cloudflare CDN
    Content Delivery Network
  • Tagembed
    Content Management System
  • Google BigQuery
    Data Warehousing
  • Figma
    Design
  • git
    Development
  • Microsoft
    Miscellaneous
  • Facebook
    Widgets

52 Entertainment's Email Address Formats

52 Entertainment uses at least 1 format(s):
52 Entertainment Email FormatsExamplePercentage
First.Last@52-entertainment.comJohn.Doe@52-entertainment.com
47%
FL@52-entertainment.comJD@52-entertainment.com
3%
First.Last@52-entertainment.comJohn.Doe@52-entertainment.com
47%
FL@52-entertainment.comJD@52-entertainment.com
3%

Frequently Asked Questions

What is 52 Entertainment's official website and social media links?

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52 Entertainment's official website is 52-entertainment.com and has social profiles on LinkedIn.

What is 52 Entertainment's NAICS code?

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52 Entertainment's NAICS code is 71 - Arts, Entertainment, and Recreation.

How many employees does 52 Entertainment have currently?

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As of December 2025, 52 Entertainment has approximately 97 employees across 4 continents, including EuropeNorth AmericaAfrica. Key team members include Vp & Group Cpo At 52 Entertainment: B. C.President & Ceo: O. C.Head Of Cyber Security: N. B.. Explore 52 Entertainment's employee directory with LeadIQ.

What industry does 52 Entertainment belong to?

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52 Entertainment operates in the Entertainment Providers industry.

What technology does 52 Entertainment use?

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52 Entertainment's tech stack includes GitHubCloudflare CDNTagembedGoogle BigQueryFigmagitMicrosoftFacebook.

What is 52 Entertainment's email format?

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52 Entertainment's email format typically follows the pattern of First.Last@52-entertainment.com. Find more 52 Entertainment email formats with LeadIQ.

52 Entertainment

Entertainment ProvidersÎle-de-france, France51-200 Employees

52 Entertainment is a leading e-gaming company. It’s a worldwide leader in bridge online and e-sailing with well known brands like BBO, Funbridge, and Virtual Regatta. It’s also one of the worldwide leaders in e-mind and strategy games like Tarot, Canasta and Belote to name a few. At the crossroads of gaming, entertainment and e-sport, 52 entertainment provides unique experiences to the loyal communities they serve. Based in France (Lille and Paris) with offices and people all around the globe, 52 Entertainment is a company with people and innovation at its heart.

Section iconCompany Overview

NAICS Code
71 - Arts, Entertainment, and Recreation
Employees
51-200

Section iconFunding & Financials

  • $1M$10M

    52 Entertainment's revenue is estimated to be in the range of $1M$10M

Section iconFunding & Financials

  • $1M$10M

    52 Entertainment's revenue is estimated to be in the range of $1M$10M

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