Insights

Awards momentum South of Midnight has earned multiple recent accolades including Best Gameplay, Best in Impact, Game of the Year at Games for Change and Canadian Game Awards, signaling strong market validation and potential for licensing, partnerships, or cross-promotion opportunities.

Strategic spin-off Xbox quietly spun off Compulsion Games in mid-2026, creating a more autonomous entity that may be seeking new publishing/partnership arrangements, distribution deals, or external investment to accelerate growth while maintaining recognizable IP.

Creative throughput A stable pipeline featuring Contrast, We Happy Few, and South of Midnight demonstrates ongoing capability to produce story-driven, narrative-forward titles using Unreal Engine, appealing to studios seeking collaboration on narrative or engine-ready development resources.

Talent turnover Notable departures of key designers and leadership in late June 2026 indicate potential availability of senior talent and a window for consultancy, contractor engagement, or acquisition-friendly conversations with experienced creative leads.

Market positioning Mid-sized studio with revenue in the mid-range and an established Microsoft association, now independent, presenting an opportunity for publishers or platform partners to secure a balanced co-development or publishing deal leveraging their award-winning IP and diverse Unreal-based capabilities.

Compulsion Games Tech Stack

Compulsion Games uses 8 technology products and services including Azure DevOps, Microsoft 365, Notion, and more. Explore Compulsion Games's tech stack below.

Media & News

Compulsion Games's Email Address Formats

Compulsion Games uses at least 1 format(s):
Compulsion Games Email FormatsExamplePercentage
First@compulsiongames.comJohn@compulsiongames.com
83%
FirstLast@compulsiongames.comJohnDoe@compulsiongames.com
12%
First.Last@compulsiongames.comJohn.Doe@compulsiongames.com
5%

Frequently Asked Questions

What is Compulsion Games's phone number?

Minus sign iconPlus sign icon
You can contact Compulsion Games's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is Compulsion Games's official website and social media links?

Minus sign iconPlus sign icon
Compulsion Games's official website is compulsiongames.com and has social profiles on LinkedIn.

How much revenue does Compulsion Games generate?

Minus sign iconPlus sign icon
As of July 2026, Compulsion Games's annual revenue is estimated to be $25M - $50M.

What is Compulsion Games's SIC code NAICS code?

Minus sign iconPlus sign icon
Compulsion Games's SIC code is 7372 - Prepackaged Software NAICS code is 5112 - Software Publishers.

How many employees does Compulsion Games have currently?

Minus sign iconPlus sign icon
As of July 2026, Compulsion Games has approximately 106 employees across 4 continents, including North AmericaEuropeSouth America. Key team members include Head Of People & Operations: M. E. C.Head Of People & Operations: M. E.Founder, Studio Head: G. P.. Explore Compulsion Games's employee directory with LeadIQ.

What industry does Compulsion Games belong to?

Minus sign iconPlus sign icon
Compulsion Games operates in the Computer Games industry.

What technology does Compulsion Games use?

Minus sign iconPlus sign icon
Compulsion Games's tech stack includes Azure DevOpsMicrosoft 365NotionTrelloBambooHRAdobe Creative SuiteDigitalOcean Web HostingAtlassian Confluence.

What is Compulsion Games's email format?

Minus sign iconPlus sign icon
Compulsion Games's email format typically follows the pattern of First@compulsiongames.com. Find more Compulsion Games email formats with LeadIQ.

When was Compulsion Games founded?

Minus sign iconPlus sign icon
Compulsion Games was founded in 2009.
Compulsion Games logo

Compulsion Games

Computer GamesQuebec, Canada51-200 Employees

Compulsion Games is a Montreal-based video game developer owned by Xbox, with offices in Westmount after relocating from Saint-Henri. Founded in 2009, the studio concentrates on creating new intellectual properties for PC and console. Its early releases include Contrast, launched across multiple platforms beginning in 2013, and We Happy Few, released in 2018, after which the studio joined the Microsoft family.

In April 2025, the studio released South of Midnight, a third-person action-adventure set in the American Deep South with a strong narrative focus and distinctive art direction. The studio employs around ninety people and continues to seek expansion. In 2026, Compulsion Games earned several awards for South of Midnight, including BAFTA Best New Intellectual Property, a Peabody Award, and Game of the Year at the Canadian Game Awards.

Section iconCompany Overview

Phone number
SIC Code
7372 - Prepackaged Software
NAICS Code
5112 - Software Publishers
Founded
2009
Employees
51-200

Section iconFunding & Financials

  • $25M - $50M

    Compulsion Games's revenue is estimated to be in the range of $25M - $50M

Section iconFunding & Financials

  • $25M - $50M

    Compulsion Games's revenue is estimated to be in the range of $25M - $50M

Ready to create more pipeline?

Get a demo and discover why thousands of SDR and Sales teams trust
LeadIQ to help them build pipeline confidently.

© LeadIQ, Inc. All rights reserved.