Insights

Strong Fan Engagement Cryptozoic Entertainment's focus on a 'Fans First' approach and its diverse portfolio of licensed and original IPs indicate a dedicated fan base across various pop culture sectors. This presents opportunities to develop customized merchandise, exclusive collectibles, and exclusive gaming experiences tailored to engaged communities.

Expanding Licensing Partnerships Recent collaborations with Warner Bros and notable launches such as DC 2DZ Acrylic Standees and Justice League Dark expansion demonstrate ongoing strategic licensing relationships. Sales efforts could target further partnerships with major entertainment brands to broaden licensing opportunities and product offerings in the collectibles and tabletop gaming markets.

Innovative Product Launches Cryptozoic’s recent launches of products like new card games, statue editions, and acrylic standees highlight their focus on innovative, collectible, and limited-edition merchandise. This creates potential for upselling premium products and establishing exclusive, seasonal, or limited-run items to boost revenue and customer interest.

Growing Market Presence With a revenue range of 10 to 25 million dollars and consistent product launches in the tabletop and collectibles space, Cryptozoic is positioning itself as an agile player within a growing segment. Sales strategies could emphasize new distribution channels, online marketplaces, and targeted marketing campaigns to further increase market penetration.

Technology and E-Commerce The use of tools like BigCommerce, Privy, and Facebook Pixel indicates a strong online sales and marketing infrastructure. Business development efforts can capitalize by expanding digital marketing, direct-to-consumer sales, and international e-commerce, especially through social media and online gaming communities.

Cryptozoic Entertainment Tech Stack

Cryptozoic Entertainment uses 8 technology products and services including QuickBooks, Facebook Pixel, BigCommerce, and more. Explore Cryptozoic Entertainment's tech stack below.

  • QuickBooks
    Accounting And Finance
  • Facebook Pixel
    Analytics
  • BigCommerce
    E-commerce Platforms
  • Privy
    Marketing Automation
  • VISA
    Miscellaneous
  • Shogun Page Builder
    Page Builders
  • DHL
    Transportation And Fleet Management
  • Facebook
    Widgets

Media & News

Cryptozoic Entertainment's Email Address Formats

Cryptozoic Entertainment uses at least 1 format(s):
Cryptozoic Entertainment Email FormatsExamplePercentage
First.Last@cryptozoic.comJohn.Doe@cryptozoic.com
90%
Last@cryptozoic.comDoe@cryptozoic.com
5%
FLast@cryptozoic.comJDoe@cryptozoic.com
3%
FMiddleLast@cryptozoic.comJMichaelDoe@cryptozoic.com
2%

Frequently Asked Questions

Where is Cryptozoic Entertainment's headquarters located?

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Cryptozoic Entertainment's main headquarters is located at 25351 Commercentre Drive, Suite 250. The company has employees across 4 continents, including North AmericaAsiaEurope.

What is Cryptozoic Entertainment's phone number?

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You can contact Cryptozoic Entertainment's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is Cryptozoic Entertainment's official website and social media links?

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Cryptozoic Entertainment's official website is cryptozoic.com and has social profiles on LinkedIn.

How much revenue does Cryptozoic Entertainment generate?

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As of January 2026, Cryptozoic Entertainment's annual revenue is estimated to be $92M.

What is Cryptozoic Entertainment's SIC code NAICS code?

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Cryptozoic Entertainment's SIC code is 7929 - Bands, Orchestras, Actors, and Other Entertainers and Entertainment Groups NAICS code is 71 - Arts, Entertainment, and Recreation.

How many employees does Cryptozoic Entertainment have currently?

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As of January 2026, Cryptozoic Entertainment has approximately 78 employees across 4 continents, including North AmericaAsiaEurope. Key team members include Director Of Business Development And Sales: C. R.Controller And Human Resources Manager: C. B.Director Of Operations: L. C.. Explore Cryptozoic Entertainment's employee directory with LeadIQ.

What industry does Cryptozoic Entertainment belong to?

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Cryptozoic Entertainment operates in the Entertainment Providers industry.

What technology does Cryptozoic Entertainment use?

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Cryptozoic Entertainment's tech stack includes QuickBooksFacebook PixelBigCommercePrivyVISAShogun Page BuilderDHLFacebook.

What is Cryptozoic Entertainment's email format?

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Cryptozoic Entertainment's email format typically follows the pattern of First.Last@cryptozoic.com. Find more Cryptozoic Entertainment email formats with LeadIQ.

When was Cryptozoic Entertainment founded?

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Cryptozoic Entertainment was founded in 2010.

Cryptozoic Entertainment

Entertainment ProvidersCalifornia, United States51-200 Employees

Since 2010, Cryptozoic Entertainment has been dedicated to the concept of “Fans First,” striving to develop the most creative and sought-after products for pop culture enthusiasts worldwide. As an entertainment company with a diverse portfolio of licensed and original IPs, its catalog covers a broad spectrum of tabletop games and collectibles. The passionate team at Cryptozoic aims to inspire gamers and collectors all around the globe, while bringing fans together as part of the Cryptozoic community. Visit www.cryptozoic.com for more information and sign up for the company’s Mailing List to receive the Fans First Newsletter and updates about products and events.

Section iconCompany Overview

Headquarters
25351 Commercentre Drive, Suite 250
Phone number
SIC Code
7929 - Bands, Orchestras, Actors, and Other Entertainers and Entertainment Groups
NAICS Code
71 - Arts, Entertainment, and Recreation
Founded
2010
Employees
51-200

Section iconFunding & Financials

  • $10M$25M

    Cryptozoic Entertainment's revenue is estimated to be in the range of $10M$25M

Section iconFunding & Financials

  • $10M$25M

    Cryptozoic Entertainment's revenue is estimated to be in the range of $10M$25M

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