Insights

Cybersecurity Education Target organizations and individuals interested in gamified cybersecurity training and interactive learning. Leverage the platform’s appeal to schools, universities, coding bootcamps, and corporate training programs seeking engaging, hands-on security skill development.

Professional Networking Position the platform as a talent pipeline in collaboration with government-backed security initiatives and industry partners. Highlight past partnerships (e.g., public sector and Barclays) to open doors for sponsored challenges, internships, and recruitment events.

Midmarket Growth With a small-to-midsize team and a revenue range suggesting capacity for partnerships, propose channel or LMS integrations, white-labeling, or enterprise licenses to midmarket organizations seeking scalable, gamified security training at scale.

Tech Stack Fit Emphasize compatibility with common web technologies (MySQL, WordPress, jQuery, Onsen UI) to offer low-friction integrations, custom modules, or data white-labeling for partner platforms that require secure, trackable learning analytics.

Portfolio & Credibility Leverage historical news and high-profile collaborations to demonstrate credibility. Use case-driven outreach to security teams, government-linked agencies, and financial institutions seeking trusted training providers with a proven public engagement footprint.

Similar companies to CyberGamesUK

CyberGamesUK Tech Stack

CyberGamesUK uses 8 technology products and services including Sucuri, WordPress, Cookiebot, and more. Explore CyberGamesUK's tech stack below.

CyberGamesUK's Email Address Formats

CyberGamesUK uses at least 3 email formats:
CyberGamesUK Email FormatsExamplePercentage
First.Last@cybersecuritychallenge.org.ukJohn.Doe@cybersecuritychallenge.org.uk
50%
FirstLast@cybersecuritychallenge.org.ukJohnDoe@cybersecuritychallenge.org.uk
33%
FLast@cybersecuritychallenge.org.ukJDoe@cybersecuritychallenge.org.uk
17%

Frequently Asked Questions

What is CyberGamesUK's official website and social media links?

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CyberGamesUK's official website is cybergamesuk.com and has social profiles on LinkedIn.

How much revenue does CyberGamesUK generate?

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As of August 2026, CyberGamesUK's annual revenue is estimated to be $10M - $25M.

What is CyberGamesUK's NAICS code?

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CyberGamesUK's NAICS code is 5112 - Software Publishers.

How many employees does CyberGamesUK have currently?

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As of August 2026, CyberGamesUK has approximately 12 employees across 3 continents, including Europe, Africa and South America. Key team members include Director: C. H., Director: E. S. and Director: M. S. Explore CyberGamesUK's employee directory with LeadIQ.

What industry does CyberGamesUK belong to?

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CyberGamesUK operates in the Computer Games industry.

What technology does CyberGamesUK use?

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CyberGamesUK's tech stack includes Sucuri, WordPress, Cookiebot, 1&1, Shopify, WooCommerce, JSON-LD and Google Tag Manager.

What is CyberGamesUK's email format?

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CyberGamesUK's email format typically follows the pattern of First.Last@cybersecuritychallenge.org.uk. Find more CyberGamesUK email formats with LeadIQ.

When was CyberGamesUK founded?

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CyberGamesUK was founded in 2010.
CyberGamesUK logo

CyberGamesUK

Computer GamesEngland, United Kingdom11-50 Employees

CyberGamesUK, based in Cheltenham, England, originated with the Cyber Security Challenge UK and is currently managed by The Cyber Trust. The platform offers interactive cybersecurity-themed games and activities designed to develop practical skills through real-world simulations and puzzles. It targets a spectrum of users, from beginners seeking to learn cybersecurity basics to professionals aiming to refine advanced techniques.

By presenting content in a gamified, hands-on format within a safe educational setting, the platform supports problem-solving and critical thinking in cybersecurity. In 2018, the initiative expanded with the launch of Cyber Re:coded, a conference intended to connect companies with cybersecurity talent.

Section iconCompany Overview

NAICS Code
5112 - Software Publishers
Founded
2010
Employees
11-50

Section iconFunding & Financials

  • $10M - $25M

    CyberGamesUK's revenue is estimated to be in the range of $10M - $25M

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