Insights

Growth through Content Updates Electronic Arts actively enhances its gaming portfolio with new editions, DLC packs, and expansion packs, such as EA FC 26 TOTY Edition and The Sims 4 Royalty & Legacy Expansion. This demonstrates ongoing consumer engagement and opportunities for premium content service providers or gaming accessory partners to collaborate on promotional campaigns or exclusive content.

Strategic Partnerships EA's recent collaborations with fashion brands like Coach to co-create designer collections within The Sims 4 indicate openness to innovative partnerships. This presents opportunities for brands in lifestyle, apparel, and tech sectors to develop cross-promotional products or branded virtual experiences targeting EA’s gaming community.

Talent Acquisition & Innovation EA’s hiring of high-profile creative leaders and executives, such as Julian Gerighty and Zampella, reflects a focus on top-tier talent for game development and franchise growth. Suppliers of creative tools, development platforms, or personnel training solutions can position themselves as strategic partners in supporting EA’s ongoing innovation efforts.

Technology Stack Utilization EA leverages a diverse array of enterprise technology tools like Optimizely, CloudBees, and ServiceNow, which suggests a potential need for advanced software solutions in digital marketing, cloud management, and IT service optimization. Technology vendors offering scalable solutions that enhance EA’s operational efficiencies could find valuable sales opportunities here.

Market Expansion Potential With a focus on expanding popular franchises and engaging diverse demographics through new game editions and teaser content, EA demonstrates growth momentum. Businesses specializing in collectible items, merchandise, or gaming peripherals could target EA’s expanding consumer base for collaborative product launches and marketing initiatives.

Electronics Arts Tech Stack

Electronics Arts uses 8 technology products and services including Optimizely, CloudBees, Fivetran, and more. Explore Electronics Arts's tech stack below.

  • Optimizely
    A/B Testing
  • CloudBees
    Cloud Infrastructure Computing
  • Fivetran
    Data Management
  • Microsoft Excel
    Editors
  • ServiceNow IT Service Management
    IT Service Management
  • Cisco
    Network Hardware
  • C#
    Programming Languages
  • Apache Subversion
    Source Code Management

Media & News

Electronics Arts's Email Address Formats

Electronics Arts uses at least 1 format(s):
Electronics Arts Email FormatsExamplePercentage
FLast@ea.comJDoe@ea.com
80%
FiLast@ea.comJoDoe@ea.com
10%
First.Last@ea.comJohn.Doe@ea.com
6%
FirstLast@ea.comJohnDoe@ea.com
4%

Frequently Asked Questions

What is Electronics Arts's official website and social media links?

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Electronics Arts's official website is ea.com and has social profiles on LinkedIn.

What is Electronics Arts's NAICS code?

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Electronics Arts's NAICS code is 54143 - Graphic Design Services.

How many employees does Electronics Arts have currently?

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As of January 2026, Electronics Arts has approximately 7 employees across 6 continents, including EuropeAsiaNorth America. Key team members include Head Of Media - Eu: C. B.Technical Director: A. M.Development Director: A. A.. Explore Electronics Arts's employee directory with LeadIQ.

What industry does Electronics Arts belong to?

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Electronics Arts operates in the Graphic Design industry.

What technology does Electronics Arts use?

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Electronics Arts's tech stack includes OptimizelyCloudBeesFivetranMicrosoft ExcelServiceNow IT Service ManagementCiscoC#Apache Subversion.

What is Electronics Arts's email format?

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Electronics Arts's email format typically follows the pattern of FLast@ea.com. Find more Electronics Arts email formats with LeadIQ.

Electronics Arts

Graphic DesignCalifornia, United States2-10 Employees

Electronics Arts is a graphic design company based out of 209 Redwood Shores Pkwy, Redwood City, CA, United States.

Section iconCompany Overview

Website
ea.com
NAICS Code
54143 - Graphic Design Services
Employees
2-10

Section iconFunding & Financials

  • $1M$10M

    Electronics Arts's revenue is estimated to be in the range of $1M$10M

Section iconFunding & Financials

  • $1M$10M

    Electronics Arts's revenue is estimated to be in the range of $1M$10M

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