Insights

Education-Esports Target schools and youth organizations with EGL’s STEM-infused esports platform to expand reach in K-12 markets, highlighting a unique blend of competitive gaming and career pathways in STEM.

STEM Pipeline Leverage partnerships with organizations like Amazon and other tech companies to position EGL as a scalable pipeline for students into tech careers, offering sponsorships, internships, or career exploration programs.

Engagement Edge Capitalize on high curriculum completion rates among players by offering turnkey curriculum integration, teacher training, and live championship events to boost school adoption and recurring annual revenue.

Funding-Leverage Present funding growth and investor interest as proof of viability to prospective district and sponsor partners, emphasizing the recent $2.5M funding history and potential for expansion across regions.

Tech Stack Fit Offer integrations and services aligned with EGL’s tech stack (AWS, HubSpot, Stripe, WordPress) to streamline school onboarding, data analytics, payment processing, and marketing, reducing time to go-live.

Similar companies to EliteGamingLIVE

EliteGamingLIVE Tech Stack

EliteGamingLIVE uses 8 technology products and services including LinkedIn Ads, Visual Website Optimizer, Amazon Web Services, and more. Explore EliteGamingLIVE's tech stack below.

EliteGamingLIVE's Email Address Formats

EliteGamingLIVE uses at least 3 email formats:
EliteGamingLIVE Email FormatsExamplePercentage
First@elitegaminglive.comJohn@elitegaminglive.com
81%
FirstL@elitegaminglive.comJohnD@elitegaminglive.com
9%
Last@elitegaminglive.comDoe@elitegaminglive.com
10%

Frequently Asked Questions

What is EliteGamingLIVE's official website and social media links?

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EliteGamingLIVE's official website is elitegaminglive.com and has social profiles on LinkedIn and Crunchbase.

How much revenue does EliteGamingLIVE generate?

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As of October 2026, EliteGamingLIVE's annual revenue is estimated to be <$1M.

What is EliteGamingLIVE's SIC code and NAICS code?

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EliteGamingLIVE's SIC code is 8211 - Elementary and Secondary Schools and NAICS code is 6111 - Elementary and Secondary Schools.

How many employees does EliteGamingLIVE have currently?

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As of October 2026, EliteGamingLIVE has approximately 9 employees across 2 continents, including North America and Asia. Key team members include Full Stack Engineer: R. S. C. and Customer Success Representative: C. C. Explore EliteGamingLIVE's employee directory with LeadIQ.

What industry does EliteGamingLIVE belong to?

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EliteGamingLIVE operates in the Primary and Secondary Education industry.

What technology does EliteGamingLIVE use?

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EliteGamingLIVE's tech stack includes LinkedIn Ads, Visual Website Optimizer, Amazon Web Services, HubSpot Content Hub, WordPress, Google Workspace, Mailgun and Stripe.

What is EliteGamingLIVE's email format?

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EliteGamingLIVE's email format typically follows the pattern of First@elitegaminglive.com. Find more EliteGamingLIVE email formats with LeadIQ.

How much funding has EliteGamingLIVE raised to date?

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As of October 2026, EliteGamingLIVE has raised $2.5M in funding. The last funding round occurred on Nov 20, 2022 for $720K.

When was EliteGamingLIVE founded?

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EliteGamingLIVE was founded in 2011.
EliteGamingLIVE logo

EliteGamingLIVE

Primary and Secondary EducationMaryland, United States2-10 Employees

EliteGamingLIVE is a Baltimore-based education company that integrates esports with STEM learning for students in grades 3 through 12. Its platform combines interscholastic video game competition with structured STEM curriculum, aiming to engage young players in subjects related to the gaming industry while providing pathways to future careers. The organization partners with schools and youth groups to deliver accessible experiences that connect popular games with career concepts such as audio engineering and game artistry, and it reports strong student engagement in its curriculum.
Based in Maryland, EGL identifies its primary market as schools, youth organizations, and parents seeking alternatives that merge entertainment with formal learning. It positions itself at the intersection of esports and K-12 education, offering competitions alongside educational content to improve student futures in STEM fields. A notable development is the company’s ongoing effort to broaden participation in its platform and to drive long-term reach in the education sector.

Section iconCompany Overview

SIC Code
8211 - Elementary and Secondary Schools
NAICS Code
6111 - Elementary and Secondary Schools
Founded
2011
Employees
2-10

Section iconFunding & Financials

  • $2.5M

    EliteGamingLIVE has raised a total of $2.5M of funding over 6 rounds. Their latest funding round was raised on Nov 20, 2022 in the amount of $720K as a Debt Financing.

  • <$1M

    EliteGamingLIVE's revenue is estimated to be in the range of <$1M

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