Insights

STEM Gaming Tie Position EGL as a bridge between esports and STEM education for K-12, highlighting opportunities to expand into school districts and afterschool programs seeking engaging science, technology, engineering, and math curricula delivered through esports.

Engagement Advantage Leverage the high completion rate of EGL STEM curriculum (>70%) to pitch partnerships with districts and edtech buyers focused on student engagement metrics and measurable learning outcomes.

Partnership Leverage Target corporate sponsors and foundations (e.g., technology, media, and education-focused funds) that have shown interest in STEM outreach and youth development to expand funding and credibility for EGL’s platform.

Expansion Readiness With recent funding and a scalable platform, pursue large-scale school district contracts, regional championships, and expansion into additional grade bands or game titles to broaden market reach.

Tech Stack Fit Emphasize compatibility with existing school IT environments and analytics capabilities (e.g., data tracking, learner analytics, and branding via partners) to ease procurement for IT leaders and curriculum coordinators.

Similar companies to EliteGamingLIVE

EliteGamingLIVE Tech Stack

EliteGamingLIVE uses 8 technology products and services including LinkedIn Ads, Visual Website Optimizer, Amazon Web Services, and more. Explore EliteGamingLIVE's tech stack below.

EliteGamingLIVE's Email Address Formats

EliteGamingLIVE uses at least 3 email formats:
EliteGamingLIVE Email FormatsExamplePercentage
First@elitegaminglive.comJohn@elitegaminglive.com
81%
FirstL@elitegaminglive.comJohnD@elitegaminglive.com
9%
Last@elitegaminglive.comDoe@elitegaminglive.com
10%

Frequently Asked Questions

What is EliteGamingLIVE's official website and social media links?

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EliteGamingLIVE's official website is elitegaminglive.com and has social profiles on LinkedIn and Crunchbase.

How much revenue does EliteGamingLIVE generate?

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As of August 2026, EliteGamingLIVE's annual revenue is estimated to be <$1M.

What is EliteGamingLIVE's SIC code and NAICS code?

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EliteGamingLIVE's SIC code is 8211 - Elementary and Secondary Schools and NAICS code is 6111 - Elementary and Secondary Schools.

How many employees does EliteGamingLIVE have currently?

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As of August 2026, EliteGamingLIVE has approximately 8 employees across 2 continents, including North America and Asia. Key team members include Full Stack Engineer: R. S. C. and Customer Success Representative: C. C. Explore EliteGamingLIVE's employee directory with LeadIQ.

What industry does EliteGamingLIVE belong to?

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EliteGamingLIVE operates in the Primary and Secondary Education industry.

What technology does EliteGamingLIVE use?

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EliteGamingLIVE's tech stack includes LinkedIn Ads, Visual Website Optimizer, Amazon Web Services, HubSpot Content Hub, WordPress, Google Workspace, Mailgun and Stripe.

What is EliteGamingLIVE's email format?

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EliteGamingLIVE's email format typically follows the pattern of First@elitegaminglive.com. Find more EliteGamingLIVE email formats with LeadIQ.

How much funding has EliteGamingLIVE raised to date?

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As of August 2026, EliteGamingLIVE has raised $2.5M in funding. The last funding round occurred on Nov 20, 2022 for $720K.

When was EliteGamingLIVE founded?

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EliteGamingLIVE was founded in 2011.
EliteGamingLIVE logo

EliteGamingLIVE

Primary and Secondary EducationMaryland, United States2-10 Employees

EliteGamingLIVE is a Baltimore-based education company that integrates esports with STEM learning for students in grades 3 through 12. Its platform combines interscholastic video game competition with structured STEM curriculum, aiming to engage young players in subjects related to the gaming industry while providing pathways to future careers. The organization partners with schools and youth groups to deliver accessible experiences that connect popular games with career concepts such as audio engineering and game artistry, and it reports strong student engagement in its curriculum.
Based in Maryland, EGL identifies its primary market as schools, youth organizations, and parents seeking alternatives that merge entertainment with formal learning. It positions itself at the intersection of esports and K-12 education, offering competitions alongside educational content to improve student futures in STEM fields. A notable development is the company’s ongoing effort to broaden participation in its platform and to drive long-term reach in the education sector.

Section iconCompany Overview

SIC Code
8211 - Elementary and Secondary Schools
NAICS Code
6111 - Elementary and Secondary Schools
Founded
2011
Employees
2-10

Section iconFunding & Financials

  • $2.5M

    EliteGamingLIVE has raised a total of $2.5M of funding over 6 rounds. Their latest funding round was raised on Nov 20, 2022 in the amount of $720K as a Debt Financing.

  • <$1M

    EliteGamingLIVE's revenue is estimated to be in the range of <$1M

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