Insights

Innovative Game Portfolio Frictional Games has a strong reputation for creating narrative-driven horror games such as Amnesia and SOMA, with recent launches and updates demonstrating ongoing product innovation. This positions them as a premium content provider in the gaming industry, offering opportunities for collaborations in experiential marketing, branded content, or licensing.

Growth in Console Markets The recent partnership with Abylight Studios to bring titles like SOMA and Amnesia to Nintendo Switch indicates their interest in expanding presence on console platforms. This presents sales prospects for hardware manufacturers, peripherals, and platform-specific promotional campaigns.

Expanding Audience Engagement Frictional Games actively launches new modes, demos, and immersive marketing campaigns such as ARG experiences, signaling a focus on deep community engagement. There is potential for brands to align with their innovative marketing strategies through sponsorships or interactive content integrations.

Financial Independence Being 100 percent self-funded with revenues ranging from one to ten million dollars enables flexibility in exploring diverse monetization opportunities, including merchandise, special editions, and DLC collaborations, appealing to their dedicated fanbase.

Strong Industry Relationships Partnerships with external studios and focus on multi-platform releases highlight Frictional Games' collaborative approach and market reach. This openness creates opportunities for joint ventures, co-branded initiatives, and technology licensing with companies looking to leverage their innovative storytelling and game development expertise.

Frictional Games Tech Stack

Frictional Games uses 8 technology products and services including Unreal Engine, Atlassian Jira, Google Sheets, and more. Explore Frictional Games's tech stack below.

  • Unreal Engine
    Audio, Video, Graphics
  • Atlassian Jira
    Issue Trackers
  • Google Sheets
    Office Suites
  • Google
    Search Engines
  • X-XSS-Protection
    Security
  • Google Analytics
    Web Analytics
  • Apache
    Web Servers
  • X-UA-Compatible
    Web Tools And Plugins

Media & News

Frictional Games's Email Address Formats

Frictional Games uses at least 1 format(s):
Frictional Games Email FormatsExamplePercentage
First@frictionalgames.comJohn@frictionalgames.com
48%
First_L@frictionalgames.comJohn_D@frictionalgames.com
2%
First@frictionalgames.comJohn@frictionalgames.com
48%
First_L@frictionalgames.comJohn_D@frictionalgames.com
2%

Frequently Asked Questions

What is Frictional Games's official website and social media links?

Minus sign iconPlus sign icon
Frictional Games's official website is frictionalgames.com and has social profiles on LinkedIn.

What is Frictional Games's SIC code NAICS code?

Minus sign iconPlus sign icon
Frictional Games's SIC code is 7299 - Miscellaneous Personal Services, Not Elsewhere Classified NAICS code is 5112 - Software Publishers.

How many employees does Frictional Games have currently?

Minus sign iconPlus sign icon
As of December 2025, Frictional Games has approximately 30 employees across 2 continents, including EuropeNorth America. Key team members include President Dentist: D. G.Co-Owner: F. O.Owner: T. G.. Explore Frictional Games's employee directory with LeadIQ.

What industry does Frictional Games belong to?

Minus sign iconPlus sign icon
Frictional Games operates in the Computer Games industry.

What technology does Frictional Games use?

Minus sign iconPlus sign icon
Frictional Games's tech stack includes Unreal EngineAtlassian JiraGoogle SheetsGoogleX-XSS-ProtectionGoogle AnalyticsApacheX-UA-Compatible.

What is Frictional Games's email format?

Minus sign iconPlus sign icon
Frictional Games's email format typically follows the pattern of First@frictionalgames.com. Find more Frictional Games email formats with LeadIQ.

When was Frictional Games founded?

Minus sign iconPlus sign icon
Frictional Games was founded in 2006.

Frictional Games

Computer GamesSkåne, Sweden11-50 Employees

Frictional's story started in 2007 with Penumbra, that was a unique combination of horror, physics and adventure gaming. With Amnesia we redefined what horror games can be, and helped kickstart the Let's Play phenomenon. In SOMA we explored deep, unsettling seas and subjects. With our two upcoming projects we aim to continue this thread.

Our company was founded in Sweden, with employees working from home all across Europe. A decade later we have set up a central hub in Malmö, now housing 10 of the employees. A dozen more core members still work remotely, as well as the outsourcers we work with.

We are 100% financially independent, funding our development entirely with the revenue made from our games. That gives us a lot of creative freedom, meaning we can keep pushing boundaries in different aspects of game design. Our goal is to create innovative, narrative-focused experiences, and explore how to use the potential of the video game medium to the fullest.

When working with us your core duties and specific tasks are far from the only things you will be doing. We like to see people dabbling with things outside of their expertise and to constantly learn new stuff. The more areas of development you are able to take part in, the better.

Section iconCompany Overview

SIC Code
7299 - Miscellaneous Personal Services, Not Elsewhere Classified
NAICS Code
5112 - Software Publishers
Founded
2006
Employees
11-50

Section iconFunding & Financials

  • $1M$10M

    Frictional Games's revenue is estimated to be in the range of $1M$10M

Section iconFunding & Financials

  • $1M$10M

    Frictional Games's revenue is estimated to be in the range of $1M$10M

Ready to create more pipeline?

Get a demo and discover why thousands of SDR and Sales teams trust
LeadIQ to help them build pipeline confidently.

© LeadIQ, Inc. All rights reserved.