Insights

Scale-ready VFX Global cloud footprint and reliance on AWS suggests opportunities to discuss scalable game hosting, backend services, and live-ops infrastructure optimization for Realtime Worlds' action and community games.

Indie to mid Small to mid-sized team size indicates potential for affordable, flexible outsourcing, modular tooling, or collaboration on downloadable content, cross-platform features, and performance tuning without large enterprise commitments.

Diversity of Offices Headquartered in Dundee with a Boulder, CO presence points to potential partnerships around cross-border deployment, regional support services, and access to North American publishing or distribution channels.

Revenue Range With stated revenue between $50M-$100M, there is room to propose monetization optimization, data analytics services, and live-service revenue models (season passes, microtransactions, or community-driven events) to maximize profitability.

Tech Stack Fit Use of AWS and Route 53 signals readiness for scalable cloud architectures, CDN optimization, and robust deployment pipelines; present offerings around cloud cost optimization, security hardening, and high-availability game services.

Similar companies to Realtime Worlds

Realtime Worlds Tech Stack

Realtime Worlds uses 2 technology products and services including Amazon Web Services, Amazon Route 53, and more. Explore Realtime Worlds's tech stack below.

  • Amazon Web Services
    Cloud Hosting
  • Amazon Route 53
    Domain Name Services

Realtime Worlds's Email Address Formats

Realtime Worlds uses at least 1 format(s):
Realtime Worlds Email FormatsExamplePercentage
First.Last@realtimeworlds.comJohn.Doe@realtimeworlds.com
100%

Frequently Asked Questions

What is Realtime Worlds's phone number?

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You can contact Realtime Worlds's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is Realtime Worlds's official website and social media links?

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Realtime Worlds's official website is realtimeworlds.com and has social profiles on LinkedIn.

How much revenue does Realtime Worlds generate?

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As of August 2026, Realtime Worlds's annual revenue is estimated to be $50M - $100M.

What is Realtime Worlds's NAICS code?

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Realtime Worlds's NAICS code is 5112 - Software Publishers.

How many employees does Realtime Worlds have currently?

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As of August 2026, Realtime Worlds has approximately 19 employees across 3 continents, including EuropeNorth AmericaOceania. Key team members include Owner: I. H.Senior Artist: M. G.Video Editor: M. C.. Explore Realtime Worlds's employee directory with LeadIQ.

What industry does Realtime Worlds belong to?

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Realtime Worlds operates in the Computer Games industry.

What technology does Realtime Worlds use?

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Realtime Worlds's tech stack includes Amazon Web ServicesAmazon Route 53.

What is Realtime Worlds's email format?

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Realtime Worlds's email format typically follows the pattern of First.Last@realtimeworlds.com. Find more Realtime Worlds email formats with LeadIQ.

When was Realtime Worlds founded?

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Realtime Worlds was founded in 2002.
Realtime Worlds logo

Realtime Worlds

Computer GamesScotland, United Kingdom11-50 Employees

Realtime Worlds, Ltd. operates in the computer games industry as a software technology company that creates video games for entertainment. It concentrates on action-oriented titles and games that support online communities, providing interactive experiences for players. The company was founded in 2002 and is based in Dundee, Scotland, with an additional office in Boulder, Colorado.

Its reach spans the United Kingdom and the United States, serving players who value action with social features within games. The firm operates as a smaller to mid-sized company supporting its development work.

Section iconCompany Overview

Phone number
NAICS Code
5112 - Software Publishers
Founded
2002
Employees
11-50

Section iconFunding & Financials

  • $50M - $100M

    Realtime Worlds's revenue is estimated to be in the range of $50M - $100M

Section iconFunding & Financials

  • $50M - $100M

    Realtime Worlds's revenue is estimated to be in the range of $50M - $100M

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