ScienceVR
Computer GamesUnited States2-10 Employees
ScienceVR provides Virtual Reality laboratories for learning sciences and science stories as alternative resources of STEM K12 education.
Innovative Education Tech ScienceVR specializes in virtual reality laboratories aimed at enhancing STEM education for K12 students, presenting a compelling opportunity to partner with educational institutions and edtech platforms seeking immersive learning solutions.
Niche Market Focus With a focus on science storytelling and experiential learning, ScienceVR appeals to schools and educational providers looking to adopt cutting-edge tech to engage students, offering potential for sales into the education sector's digital transformation initiatives.
Market Expansion Potential Given the growing adoption of VR in education and the presence of larger competitors, there is an opportunity to position ScienceVR’s tailored virtual labs as a scalable alternative, appealing to both public and private school markets.
Partnership Opportunities Potential collaborations with educational content creators, hardware suppliers, or school districts could accelerate product adoption, especially considering the increasing demand for innovative STEM resources in classrooms.
Funding & Visibility While current funding data is unavailable, targeted outreach to investors interested in edtech and VR applications could facilitate growth, while showcasing ScienceVR’s niche specialization to differentiate from larger competitors.
| ScienceVR Email Formats | Percentage |
| Last@sciencevr.com | 25% |
| First@sciencevr.com | 25% |
| Last@sciencevr.com | 25% |
| First@sciencevr.com | 25% |
Computer GamesUnited States2-10 Employees
ScienceVR provides Virtual Reality laboratories for learning sciences and science stories as alternative resources of STEM K12 education.
ScienceVR's revenue is estimated to be in the range of $10M$25M
ScienceVR's revenue is estimated to be in the range of $10M$25M