Insights

Education focus ScienceVR targets K-12 STEM education with immersive VR laboratories, presenting a strong opportunity to upsell classroom licenses, educator training packs, and curriculum-aligned content partnerships with schools and districts seeking engaging science solutions.

Small team signal With a lean team (0-1 employees stated), there is likely a high dependency on partners, freelancers, or distributors. This creates an opportunity to propose scalable reseller arrangements, implementation support packages, and managed services to accelerate deployment.

Competitive landscape Markets include established players like Labster and SimScale; positioning opportunities exist to differentiate via lightweight deployment, localized content, or integration with existing school ecosystems and Google Workspace to reduce admin overhead.

Revenue scale Reported revenue in the mid six-figure range indicates growth potential but also budget constraints in some buyers. Target higher-value contracts (district-wide licenses, year-long curriculum licenses) or bundled offerings to increase average deal size.

Tech and security Existing tech stack shows cloud, collaboration, and content-management capabilities; leverage this to emphasize scalable, compliant deployments (Sentry monitoring, Google Cloud, HSTS) and data security assurances to education buyers.

Similar companies to ScienceVR

ScienceVR Tech Stack

ScienceVR uses 8 technology products and services including Wix, WordPress, Wix eCommerce, and more. Explore ScienceVR's tech stack below.

ScienceVR's Email Address Formats

ScienceVR uses at least 2 email formats:
ScienceVR Email FormatsExamplePercentage
Last@sciencevr.comDoe@sciencevr.com
50%
First@sciencevr.comJohn@sciencevr.com
50%

Frequently Asked Questions

What is ScienceVR's official website and social media links?

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ScienceVR's official website is sciencevr.com and has social profiles on LinkedIn.

How much revenue does ScienceVR generate?

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As of September 2026, ScienceVR's annual revenue is estimated to be $10M - $25M.

What is ScienceVR's NAICS code?

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ScienceVR's NAICS code is 5112 - Software Publishers.

How many employees does ScienceVR have currently?

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As of September 2026, ScienceVR has approximately 1 employees across 1 continents, including North America. Key team members include Founder: J. C. L. Explore ScienceVR's employee directory with LeadIQ.

What industry does ScienceVR belong to?

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ScienceVR operates in the Computer Games industry.

What technology does ScienceVR use?

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ScienceVR's tech stack includes Wix, WordPress, Wix eCommerce, Google Workspace, Google Cloud, Sentry, HSTS and Sitelinks Search Box.

What is ScienceVR's email format?

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ScienceVR's email format typically follows the pattern of Last@sciencevr.com. Find more ScienceVR email formats with LeadIQ.

When was ScienceVR founded?

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ScienceVR was founded in 2017.
ScienceVR logo

ScienceVR

Computer GamesCalifornia, United States0-1 Employees

ScienceVR develops virtual reality laboratories for science education, providing immersive experiences and science storytelling as alternative resources for STEM learning in K-12 settings. The offerings are designed as supplementary tools for classrooms, helping educators expand the ways students engage with scientific concepts. The target customers are schools and educators seeking innovative, immersive ways to teach science.

Based in Palo Alto, California, the company sits in the computer games industry and operates at the intersection of immersive media and educational technology. The organization is very small, effectively a one-person operation. More information is available at its website, https://sciencevr.com.

Section iconCompany Overview

NAICS Code
5112 - Software Publishers
Founded
2017
Employees
0-1

Section iconFunding & Financials

  • $10M - $25M

    ScienceVR's revenue is estimated to be in the range of $10M - $25M

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