Insights

Strategic Partnerships Sickhead Games has a track record of collaborating with notable publishers and studios (Humble Games, Taito, Sony, Nintendo, Rock It Games, GungHo) on porting and co-development projects, indicating a strong opportunity to pursue publisher-facing engagements for porting, remasters, and cross-platform initiatives.

Porting Expertise Specialization in porting from Unity, Unreal, and Godot across PC, consoles, and mobile, plus custom engines, positions the company to target developers seeking efficient platform transitions, performance optimization, and release on multiple storefronts.

Portfolio Signals A history of working on well-known titles (Stardew Valley, Slay the Spire, Celeste, Axiom Verge) suggests credibility with indie to mid-sized publishers and potential for repeat business in ports, remasters, and feature enhancements.

Global Reach Recent announcements include multi-platform board game and video game collaborations with international publishers (Taito, Rock It Games, Ziggurat Interactive) implying capacity to scale partnerships across regions and diverse distribution channels.

Growth Readiness Revenue in the mid-range and a lean team indicate aggressiveness in project intake with scalable operations; sales efforts can emphasize capacity for high-touch, rapid-porting projects and future expansion into additional platforms and services.

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Sickhead Games Tech Stack

Sickhead Games uses 8 technology products and services including WordPress, Google Workspace, Font Awesome, and more. Explore Sickhead Games's tech stack below.

Sickhead Games's Email Address Formats

Sickhead Games uses at least 3 email formats:
Sickhead Games Email FormatsExamplePercentage
First@sickheadgames.comJohn@sickheadgames.com
45%
Last@sickheadgames.comDoe@sickheadgames.com
46%
First.Last@sickheadgames.comJohn.Doe@sickheadgames.com
9%

Frequently Asked Questions

What is Sickhead Games's phone number?

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You can contact Sickhead Games's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is Sickhead Games's official website and social media links?

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Sickhead Games's official website is sickheadgames.com and has social profiles on LinkedIn.

How much revenue does Sickhead Games generate?

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As of September 2026, Sickhead Games's annual revenue is estimated to be $1M - $10M.

What is Sickhead Games's SIC code and NAICS code?

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Sickhead Games's SIC code is 7372 - Prepackaged Software and NAICS code is 5112 - Software Publishers.

How many employees does Sickhead Games have currently?

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As of September 2026, Sickhead Games has approximately 5 employees across 1 continents, including North America. Key team members include Programmer: P. M. Explore Sickhead Games's employee directory with LeadIQ.

What industry does Sickhead Games belong to?

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Sickhead Games operates in the Software Development industry.

What technology does Sickhead Games use?

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Sickhead Games's tech stack includes WordPress, Google Workspace, Font Awesome, reCAPTCHA, DigitalOcean Web Hosting, Contact Form 7, Nginx and Twitter.

What is Sickhead Games's email format?

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Sickhead Games's email format typically follows the pattern of First@sickheadgames.com. Find more Sickhead Games email formats with LeadIQ.

When was Sickhead Games founded?

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Sickhead Games was founded in 2002.
Sickhead Games logo

Sickhead Games

Software DevelopmentTexas, United States2-10 Employees

Sickhead Games is a software development company based in Dallas, Texas, with a focus on video game porting and related technical development. Since its founding in 2011, the firm has built a portfolio of porting work for notable titles and studios, handling projects across Unity, Unreal, and Godot platforms as well as custom engines, while also undertaking PC, console, and mobile game development as well as museum exhibits and contract tech work. Its client base ranges from independent studios to larger publishers, addressing the challenges of bringing games to multiple platforms and ensuring compatibility and quality across diverse hardware environments. In addition to porting, the company has engaged in collaborations and product development for publishers and developers, evidenced by recent partnerships and announced projects in the console and PC space. The organization operates from its Dallas location and positions itself within the software development and game porting segment of the broader gaming industry, serving a varied mix of partners seeking cross‑platform reach and technical expertise.

Section iconCompany Overview

Phone number
SIC Code
7372 - Prepackaged Software
NAICS Code
5112 - Software Publishers
Founded
2002
Employees
2-10

Section iconFunding & Financials

  • $1M - $10M

    Sickhead Games's revenue is estimated to be in the range of $1M - $10M

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