Insights

Porting Expertise Sickhead Games specializes in game porting across Unity, Unreal, and Godot as well as custom engines, indicating strong capabilities to help publishers and studios expand to new platforms with lower risk and high compatibility.

Diverse Partnerships Their history of collaborations with small studios and major publishers (Concerned Ape, MegaCrit, Keen Software House, Humble Games, Taito, Sony, Nintendo) signals a proven track record and credibility that can open doors for new co-development or porting contracts.

Recent Collaborations New partnership with Rock It Games and Taito for Space Invaders Deck Commander across major platforms demonstrates ongoing growth, potential for additional publishing and licensing opportunities, and a pathway to expand to board game/console hybrid projects.

Financial Scale Reported revenue of 1M to 10M with lean deployment (2-10 employees) suggests a nimble partner for project-based engagements, potential for multiple, smaller-scale contracts or fast-turnaround porting projects.

Technology & Infrastructure Technical stack and cloud hosting indicate modern web and game services capabilities; combined with experience in PC, console, mobile development and museum exhibits, there are opportunities to upsell cloud-enabled services, live ops, or cross-platform integration for clients.

Sickhead Games Tech Stack

Sickhead Games uses 8 technology products and services including MySQL, Google Cloud DNS, OWL Carousel, and more. Explore Sickhead Games's tech stack below.

  • MySQL
    Database
  • Google Cloud DNS
    Domain Name Services
  • OWL Carousel
    Javascript Libraries
  • reCAPTCHA
    Security
  • Bootstrap
    UI Frameworks
  • DigitalOcean Web Hosting
    Web Hosting
  • Nginx
    Web Servers
  • Twitter
    Widgets

Sickhead Games's Email Address Formats

Sickhead Games uses at least 1 format(s):
Sickhead Games Email FormatsExamplePercentage
First@sickheadgames.comJohn@sickheadgames.com
45%
Last@sickheadgames.comDoe@sickheadgames.com
46%
First.Last@sickheadgames.comJohn.Doe@sickheadgames.com
9%

Frequently Asked Questions

What is Sickhead Games's phone number?

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You can contact Sickhead Games's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is Sickhead Games's official website and social media links?

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Sickhead Games's official website is sickheadgames.com and has social profiles on LinkedIn.

How much revenue does Sickhead Games generate?

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As of August 2026, Sickhead Games's annual revenue is estimated to be $1M - $10M.

What is Sickhead Games's SIC code NAICS code?

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Sickhead Games's SIC code is 7372 - Prepackaged Software NAICS code is 5112 - Software Publishers.

How many employees does Sickhead Games have currently?

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As of August 2026, Sickhead Games has approximately 5 employees across 1 continents, including North America. Key team members include Programmer: P. M.. Explore Sickhead Games's employee directory with LeadIQ.

What industry does Sickhead Games belong to?

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Sickhead Games operates in the Software Development industry.

What technology does Sickhead Games use?

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Sickhead Games's tech stack includes MySQLGoogle Cloud DNSOWL CarouselreCAPTCHABootstrapDigitalOcean Web HostingNginxTwitter.

What is Sickhead Games's email format?

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Sickhead Games's email format typically follows the pattern of First@sickheadgames.com. Find more Sickhead Games email formats with LeadIQ.

When was Sickhead Games founded?

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Sickhead Games was founded in 2002.
Sickhead Games logo

Sickhead Games

Software DevelopmentTexas, United States2-10 Employees

Sickhead Games is a software development company based in Dallas, Texas, with a focus on video game porting and related technical development. Since its founding in 2011, the firm has built a portfolio of porting work for notable titles and studios, handling projects across Unity, Unreal, and Godot platforms as well as custom engines, while also undertaking PC, console, and mobile game development as well as museum exhibits and contract tech work. Its client base ranges from independent studios to larger publishers, addressing the challenges of bringing games to multiple platforms and ensuring compatibility and quality across diverse hardware environments. In addition to porting, the company has engaged in collaborations and product development for publishers and developers, evidenced by recent partnerships and announced projects in the console and PC space. The organization operates from its Dallas location and positions itself within the software development and game porting segment of the broader gaming industry, serving a varied mix of partners seeking cross‑platform reach and technical expertise.

Section iconCompany Overview

Phone number
SIC Code
7372 - Prepackaged Software
NAICS Code
5112 - Software Publishers
Founded
2002
Employees
2-10

Section iconFunding & Financials

  • $1M - $10M

    Sickhead Games's revenue is estimated to be in the range of $1M - $10M

Section iconFunding & Financials

  • $1M - $10M

    Sickhead Games's revenue is estimated to be in the range of $1M - $10M

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