Insights

Market Expansion SpringboardVR operates in location-based entertainment with a global content marketplace and room-scale/free-roam VR management tools, presenting an opportunity to upsell to venues seeking turnkey content distribution, venue management, and expansion into new VR experiences.

Acquisition Path Recent acquisition activity indicates strategic consolidation by Vertigo Games and SynthesisVR, suggesting partners or competitors may be open to collaboration or acquisition-sourced tools, enabling a sales approach that positions SpringboardVR as a scalable platform with potential integration or migration incentives.

Content Platform A self-contained content portal and distribution system reduces reliance on third-party app stores, offering a selling point to venues unhappy with external ecosystems and seeking reliable, curated VR titles and tournaments for higher guest engagement and throughput.

Tech & Innovation Tech stack and cloud-native infrastructure (Kubernetes, PWAs) support scalable deployments for multi-site venues, enabling tailored feature sets such as analytics, seat management, and real-time content updates—versus on-premise, creating cross-sell opportunities with system integrators and arcade operators.

Brand & Education Notable experiences such as Anne Frank House VR showcase content that blends education and immersive tech, signaling opportunities to package partnerships with museums, schools, and experiential venues seeking safe, narrative-driven VR experiences to diversify revenue streams.

SpringboardVR Tech Stack

SpringboardVR uses 8 technology products and services including Docker, PWA, Kotlin, and more. Explore SpringboardVR's tech stack below.

  • Docker
    Containerization
  • PWA
    Miscellaneous
  • Kotlin
    Programming Languages
  • Android
    Programming Languages
  • Cloudflare Bot Management
    Security
  • Tailwind CSS
    UI Frameworks
  • Adobe Creative Suite
    Visualisation Software
  • Google Search Console
    Web Analytics

Media & News

SpringboardVR's Email Address Formats

SpringboardVR uses at least 1 format(s):
SpringboardVR Email FormatsExamplePercentage
FLast@springboardvr.comJDoe@springboardvr.com
75%
First@springboardvr.comJohn@springboardvr.com
25%

Frequently Asked Questions

What is SpringboardVR's phone number?

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You can contact SpringboardVR's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is SpringboardVR's official website and social media links?

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SpringboardVR's official website is springboardvr.com and has social profiles on LinkedIn.

What is SpringboardVR's NAICS code?

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SpringboardVR's NAICS code is 71 - Arts, Entertainment, and Recreation.

How many employees does SpringboardVR have currently?

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As of July 2026, SpringboardVR has approximately 4 employees across 2 continents, including EuropeNorth America. Key team members include Freelance Accounts Receivable Manager: M. V. D. A.Management Team: A. S. S.. Explore SpringboardVR's employee directory with LeadIQ.

What industry does SpringboardVR belong to?

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SpringboardVR operates in the Entertainment Providers industry.

What technology does SpringboardVR use?

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SpringboardVR's tech stack includes DockerPWAKotlinAndroidCloudflare Bot ManagementTailwind CSSAdobe Creative SuiteGoogle Search Console.

What is SpringboardVR's email format?

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SpringboardVR's email format typically follows the pattern of FLast@springboardvr.com. Find more SpringboardVR email formats with LeadIQ.

When was SpringboardVR founded?

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SpringboardVR was founded in 2016.
SpringboardVR logo

SpringboardVR

Entertainment ProvidersSouth Holland, Netherlands2-10 Employees

SpringboardVR provides a software platform for managing location-based entertainment venues that run room-scale and free-roam VR experiences, complemented by a marketplace that connects operators with VR content from around the world. Its primary customers are VR arcades and other LBE venues seeking streamlined operations and access to a broad catalog of experiences. The company is based in Rotterdam, South Holland, in the Netherlands, and operates within the entertainment providers sector, with ties noted to Vertigo Games.

Recent developments include the October 2024 launch of Anne Frank House VR, a classroom-oriented experience that invites students to explore the Secret Annex. In January 2025, reports indicated that SynthesisVR Inc. planned to acquire SpringboardVR B.V, with Vertigo Games and SynthesisVR announcing an agreement related to the transaction.

Section iconCompany Overview

Phone number
NAICS Code
71 - Arts, Entertainment, and Recreation
Founded
2016
Employees
2-10

Section iconFunding & Financials

  • $1M

    SpringboardVR's revenue is estimated to be in the range of $1M

Section iconFunding & Financials

  • $1M

    SpringboardVR's revenue is estimated to be in the range of $1M

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