Insights

Strategic Acquisition SpringboardVR is at the center of an acquisition by SynthesisVR with Vertigo Games as the historical owner. This indicates potential integration opportunities for cross-selling and bundled LBE software, content distribution, and operational tools across consolidated entities.

Expansion Pulse Recent launches like Anne Frank House VR show a push into educational and immersive experiences, signaling demand for diverse content partnerships and municipal or educational venue opportunities that can be monetized through SpringboardVR’s content marketplace.

Content Marketplace As a platform that provides access to global VR content for location-based venues, there is a clear opportunity to upsell premium content licenses, exclusive titles, and targeted content drops to improve venue engagement and throughput.

Tech & Ops Stack Existing tech stack (AWS, Kubernetes, Zendesk, HubSpot, Stripe, Slack, Google Workspace, Vimeo) suggests readiness for scalable SaaS deployments, billing automation, customer support optimization, and partner integrations—fields ripe for cross-sell of analytics, automation, and integration add-ons.

Revenue & Growth With revenue under one million and a small team footprint, there is a clear path for sales motions focused on SMB/LBE venues and channel partnerships, offering affordable entry plans, tiered content access, and rapid deployment to expand user adoption and wallet share.

Similar companies to SpringboardVR

SpringboardVR Tech Stack

SpringboardVR uses 8 technology products and services including Amazon Web Services, Kubernetes, Zendesk, and more. Explore SpringboardVR's tech stack below.

Media & News

SpringboardVR's Email Address Formats

SpringboardVR uses at least 2 email formats:
SpringboardVR Email FormatsExamplePercentage
FLast@springboardvr.comJDoe@springboardvr.com
75%
First@springboardvr.comJohn@springboardvr.com
25%

Frequently Asked Questions

What is SpringboardVR's phone number?

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You can contact SpringboardVR's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is SpringboardVR's official website and social media links?

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SpringboardVR's official website is springboardvr.com and has social profiles on LinkedIn.

How much revenue does SpringboardVR generate?

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As of October 2026, SpringboardVR's annual revenue is estimated to be <$1M.

What is SpringboardVR's NAICS code?

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SpringboardVR's NAICS code is 71 - Arts, Entertainment, and Recreation.

How many employees does SpringboardVR have currently?

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As of October 2026, SpringboardVR has approximately 4 employees across 2 continents, including Europe and North America. Key team members include Freelance Accounts Receivable Manager: M. V. D. A. and Management Team: A. S. S. Explore SpringboardVR's employee directory with LeadIQ.

What industry does SpringboardVR belong to?

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SpringboardVR operates in the Entertainment Providers industry.

What technology does SpringboardVR use?

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SpringboardVR's tech stack includes Amazon Web Services, Kubernetes, Zendesk, Google Workspace, HubSpot, Stripe, Slack and Vimeo.

What is SpringboardVR's email format?

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SpringboardVR's email format typically follows the pattern of FLast@springboardvr.com. Find more SpringboardVR email formats with LeadIQ.

When was SpringboardVR founded?

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SpringboardVR was founded in 2016.
SpringboardVR logo

SpringboardVR

Entertainment ProvidersSouth Holland, Netherlands2-10 Employees

SpringboardVR provides a software platform for managing location-based entertainment venues that run room-scale and free-roam VR experiences, complemented by a marketplace that connects operators with VR content from around the world. Its primary customers are VR arcades and other LBE venues seeking streamlined operations and access to a broad catalog of experiences. The company is based in Rotterdam, South Holland, in the Netherlands, and operates within the entertainment providers sector, with ties noted to Vertigo Games.

Recent developments include the October 2024 launch of Anne Frank House VR, a classroom-oriented experience that invites students to explore the Secret Annex. In January 2025, reports indicated that SynthesisVR Inc. planned to acquire SpringboardVR B.V, with Vertigo Games and SynthesisVR announcing an agreement related to the transaction.

Section iconCompany Overview

Phone number
NAICS Code
71 - Arts, Entertainment, and Recreation
Founded
2016
Employees
2-10

Section iconFunding & Financials

  • <$1M

    SpringboardVR's revenue is estimated to be in the range of <$1M

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