Insights

Growth momentum Squanch Games has a growing footprint with a track record of released titles across Xbox, PC, and PlayStation, plus a clear pipeline including High On Life 2 and a potential sequel, signaling ongoing sales opportunities in multiple platforms and potential expansion into new hardware integrations.

Franchise potential The high visibility High on Life franchise, including a day-one Game Pass launch and sequels in development, presents upsell and cross-sell opportunities to expand DLC, add-ons, and premium content for fans and existing subscribers.

Talent demand Active recruiting for senior and lead roles across animation, art, design, and engineering suggests ongoing project activity and potential for multi-vendor partnerships, co-development, or contracting to accelerate timelines or augment internal teams.

Strategic partnerships Recent press on events like Gamescom and ongoing platform presence indicate receptiveness to collaborations, co-marketing, and tech/tool integrations that could be leveraged for joint promotions, AR/VR demos, or cross-title campaigns.

Financial capacity Reported revenue range places Squanch Games in a mid-sized indie-to-small studio tier with the resources to invest in expanded services such as custom art assets, animation pipelines, or localization, offering opportunities for retained services or bundled solution proposals.

Similar companies to Squanch Games

Squanch Games Tech Stack

Squanch Games uses 8 technology products and services including Hotjar, Adobe, Godot, and more. Explore Squanch Games's tech stack below.

  • Hotjar
    Analytics
  • Adobe
    Audio, Video, Graphics
  • Godot
    Audio, Video, Graphics
  • Usercentrics
    Consent Management
  • CivicTheme
    UI Frameworks
  • Adobe Fonts
    Web Fonts
  • PixelYourSite
    Web Platform Extensions
  • Facebook
    Widgets

Media & News

Squanch Games's Email Address Formats

Squanch Games uses at least 1 format(s):
Squanch Games Email FormatsExamplePercentage
First.Last@squanchgames.comJohn.Doe@squanchgames.com
93%
First@squanchgames.comJohn@squanchgames.com
5%
First.MiddleLast@squanchgames.comJohn.MichaelDoe@squanchgames.com
1%
FirstLast@squanchgames.comJohnDoe@squanchgames.com
1%

Frequently Asked Questions

What is Squanch Games's official website and social media links?

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Squanch Games's official website is squanchgames.com and has social profiles on LinkedIn.

What is Squanch Games's NAICS code?

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Squanch Games's NAICS code is 5112 - Software Publishers.

How many employees does Squanch Games have currently?

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As of July 2026, Squanch Games has approximately 75 employees across 2 continents, including North AmericaEurope. Key team members include Director Of People Operations: R. B.Director Of Merchandising: S. E.Art Director: M. S.. Explore Squanch Games's employee directory with LeadIQ.

What industry does Squanch Games belong to?

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Squanch Games operates in the Computer Games industry.

What technology does Squanch Games use?

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Squanch Games's tech stack includes HotjarAdobeGodotUsercentricsCivicThemeAdobe FontsPixelYourSiteFacebook.

What is Squanch Games's email format?

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Squanch Games's email format typically follows the pattern of First.Last@squanchgames.com. Find more Squanch Games email formats with LeadIQ.

When was Squanch Games founded?

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Squanch Games was founded in 2016.
Squanch Games logo

Squanch Games

Computer GamesCalifornia, United States51-200 Employees

Squanch Games is a mid-sized video game developer based in Burbank, California, dedicated to creating humorous and imaginative titles that emphasize narrative-driven experiences across multiple platforms. The studio prioritizes collaboration and supports projects of varying scope, from smaller experiences to larger releases. Its work centers on delivering engaging storytelling intertwined with a lighthearted, comedic tone for players seeking creative interactive entertainment.

In 2022, the company released High on Life for Xbox consoles and PC, with a day-one release on Game Pass. In June 2025, it launched High On Life 2 and, at Gamescom 2025, shared a release date and an official trailer for the sequel. Later in 2025, Justin Roiland departed from Squanch Games.

Section iconCompany Overview

NAICS Code
5112 - Software Publishers
Founded
2016
Employees
51-200

Section iconFunding & Financials

  • $50M$100M

    Squanch Games's revenue is estimated to be in the range of $50M$100M

Section iconFunding & Financials

  • $50M$100M

    Squanch Games's revenue is estimated to be in the range of $50M$100M

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