Insights

Expansion opportunities Sucker Punch has a strong release history with Ghost of Tsushima and an upcoming Ghost of Yotei launching in 2025, indicating potential for expansion-friendly partnerships, spin-offs, and cross-media or live-service collaborations that leverage proven IP momentum.

Cooperative and PvP potential Recent news mentions an aggressive PvP-focused coin-flicking algorithm and future co-op Legends mode, signaling opportunities to propose monetization strategies around competitive play, cosmetics, season passes, or gated content with monetizable engagement.

Platform and PC growth PC-related updates such as Ghost of Tsushima Director’s Cut on Steam Deck and PC patches suggest a path to grow multi-platform presence; sales outreach can target PC gamers, porting partners, and performance-optimized licensing deals.

Strategic ownership Sony Interactive Entertainment acquired Sucker Punch in 2011, indicating alignment with a major publisher's distribution and marketing network—opportunities to pursue co-publishing, bundled releases, or joint marketing programs leveraging SIE channels.

Financial scale With revenue in the hundreds of millions and a sizable employee base, Sucker Punch represents a substantial partner for enterprise software, development tools, and outsourcing collaborations that can enhance production pipelines, security, and project management at scale.

Sucker Punch Productions Tech Stack

Sucker Punch Productions uses 8 technology products and services including QuickBooks, Autodesk Maya, XML, and more. Explore Sucker Punch Productions's tech stack below.

  • QuickBooks
    Accounting And Finance
  • Autodesk Maya
    Audio, Video, Graphics
  • XML
    Data Management
  • Atlassian Jira
    Issue Trackers
  • Windows Server
    Operating Systems
  • C#
    Programming Languages
  • Lua
    Programming Languages
  • Google Search Console
    Web Analytics

Media & News

Sucker Punch Productions's Email Address Formats

Sucker Punch Productions uses at least 1 format(s):
Sucker Punch Productions Email FormatsExamplePercentage
FirstL@suckerpunch.comJohnD@suckerpunch.com
88%
FLast@suckerpunch.comJDoe@suckerpunch.com
9%
First.Last@suckerpunch.comJohn.Doe@suckerpunch.com
2%
FirstLa@suckerpunch.comJohnDo@suckerpunch.com
1%

Frequently Asked Questions

What is Sucker Punch Productions's phone number?

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You can contact Sucker Punch Productions's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is Sucker Punch Productions's official website and social media links?

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Sucker Punch Productions's official website is suckerpunch.com and has social profiles on LinkedIn.

What is Sucker Punch Productions's SIC code NAICS code?

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Sucker Punch Productions's SIC code is 7372 - Prepackaged Software NAICS code is 5112 - Software Publishers.

How many employees does Sucker Punch Productions have currently?

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As of July 2026, Sucker Punch Productions has approximately 232 employees across 4 continents, including North AmericaEuropeAsia. Key team members include CEO/Janitor: A. A. A. F.Chief Executive Officer: C. K.Owner, Partner: D. P.. Explore Sucker Punch Productions's employee directory with LeadIQ.

What industry does Sucker Punch Productions belong to?

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Sucker Punch Productions operates in the Computer Games industry.

What technology does Sucker Punch Productions use?

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Sucker Punch Productions's tech stack includes QuickBooksAutodesk MayaXMLAtlassian JiraWindows ServerC#LuaGoogle Search Console.

What is Sucker Punch Productions's email format?

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Sucker Punch Productions's email format typically follows the pattern of FirstL@suckerpunch.com. Find more Sucker Punch Productions email formats with LeadIQ.
Sucker Punch Productions logo

Sucker Punch Productions

Computer GamesWashington, United States201-500 Employees

Sucker Punch Productions is a computer games developer headquartered in Bellevue, Washington, occupying two floors of a building in downtown Bellevue. Founded in 1997, the studio built the Sly Cooper trilogy for PlayStation 2, a set of award-winning games that achieved critical and commercial recognition. From there, the company released the inFAMOUS series for PlayStation platforms, followed by Ghost of Tsushima, a new IP for PS4/PS5. Sucker Punch was acquired by Sony Interactive Entertainment in 2011. In 2025, the studio announced Ghost of Yotei, a new project with a planned launch in 2025.

Section iconCompany Overview

Phone number
SIC Code
7372 - Prepackaged Software
NAICS Code
5112 - Software Publishers
Employees
201-500

Section iconFunding & Financials

  • $250M$500M

    Sucker Punch Productions's revenue is estimated to be in the range of $250M$500M

Section iconFunding & Financials

  • $250M$500M

    Sucker Punch Productions's revenue is estimated to be in the range of $250M$500M

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