Insights

Brand Collaborations Supercell demonstrates appetite for brand partnerships and cross media merchandising, evidenced by Spin Master toy licensing and a strategy that expands through acquisitions such as Metacore to broaden live game IP. This suggests openness to branded in game events, IP licensing deals, and merchandise collaborations.

Global Reach With offices in Helsinki, San Francisco, Seoul, Shanghai, and London, the company is well positioned for regional marketing, localization services, and international partner programs to maximize global engagement and monetization.

Live Ops Monetization Recent live events such as football themed campaigns and the Global Chat relaunch show ongoing investment in live operations and player engagement, creating opportunities for sponsorships, event driven promotions, and data driven marketing services to boost retention and in game spend.

IP Licensing The business already engages in IP licensing through toy partnerships and continues to expand its live portfolio, presenting opportunities for expanded licensing across toys, apparel, media, and cross platform experiences with strategic partners.

Tech Partnerships A modern mobile game tech stack including Kotlin, Appium, Google Workspace and cloud based workflows indicates potential for enterprise partnerships in QA automation, analytics, marketing tech integrations, and developer tooling to support scalable live operations.

Supercell Tech Stack

Supercell uses 8 technology products and services including OpenX, Amazon Kinesis, Microsoft Excel, and more. Explore Supercell's tech stack below.

  • OpenX
    Advertising
  • Amazon Kinesis
    Big Data Processing
  • Microsoft Excel
    Editors
  • LinkedIn
    Online Community Software
  • Xcode
    Programming Languages
  • Appium
    Testing And Qa
  • Crestron
    Unified Communications
  • Kaltura
    Video Players

Media & News

Supercell's Email Address Formats

Supercell uses at least 1 format(s):
Supercell Email FormatsExamplePercentage
First.Last@supercell.comJohn.Doe@supercell.com
85%
First_Last@supercell.comJohn_Doe@supercell.com
7%
Last@supercell.comDoe@supercell.com
4%
FirstLast@supercell.comJohnDoe@supercell.com
4%

Frequently Asked Questions

What is Supercell's phone number?

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You can contact Supercell's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is Supercell's official website and social media links?

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Supercell's official website is supercell.com and has social profiles on LinkedInCrunchbase.

What is Supercell's SIC code NAICS code?

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Supercell's SIC code is 7372 - Prepackaged Software NAICS code is 5112 - Software Publishers.

How many employees does Supercell have currently?

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As of July 2026, Supercell has approximately 2.7K employees across 6 continents, including EuropeNorth AmericaAsia. Key team members include Ceo: I. P.CEO: A. E. G.Ceo: A. C.. Explore Supercell's employee directory with LeadIQ.

What industry does Supercell belong to?

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Supercell operates in the Computer Games industry.

What technology does Supercell use?

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Supercell's tech stack includes OpenXAmazon KinesisMicrosoft ExcelLinkedInXcodeAppiumCrestronKaltura.

What is Supercell's email format?

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Supercell's email format typically follows the pattern of First.Last@supercell.com. Find more Supercell email formats with LeadIQ.

How much funding has Supercell raised to date?

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As of July 2026, Supercell has raised $143M in funding. The last funding round occurred on Apr 18, 2013 for $130M.

When was Supercell founded?

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Supercell was founded in 2010.
Supercell logo

Supercell

Computer GamesSouthwest Finland, Finland1001-5000 Employees

Supercell is a computer games company based in Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. The company develops and publishes titles such as Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Its stated mission is to create games that many people play for years and that are remembered, achieved through autonomous teams and a culture of taking risks and learning from failures. Supercell states it engages with players via game-specific social channels and directs support inquiries to its official support page, not offering player support on this platform. The organization employs between 1,001 and 5,000 people. In June 2026, Supercell acquired Metacore Games Ltd and added Merge Mansion to its live games portfolio.

Section iconCompany Overview

Phone number
SIC Code
7372 - Prepackaged Software
NAICS Code
5112 - Software Publishers
Founded
2010
Employees
1001-5000

Section iconFunding & Financials

  • $143M

    Supercell has raised a total of $143M of funding over 3 rounds. Their latest funding round was raised on Apr 18, 2013 in the amount of $130Mas a series_b.

  • $1B$10B

    Supercell's revenue is estimated to be in the range of $1B$10B

Section iconFunding & Financials

  • $143M

    Supercell has raised a total of $143M of funding over 3 rounds. Their latest funding round was raised on Apr 18, 2013 in the amount of $130Mas a series_b.

  • $1B$10B

    Supercell's revenue is estimated to be in the range of $1B$10B

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