Insights

Museums digital access Target museums and educational institutions looking to bring exhibits online, leveraging Virtual Pastimes’ mission to expand global access to art and culture.

Low team leverage With a documented small team (0-1 employees), there is a clear need for scalable partnerships, channel sales, or white-label offerings to accelerate go-to-market and support growth.

SaaS infrastructure Existing tech stack on AWS and web technologies suggests a scalable software-as-a-service model; potential for engagement through hosting, security, and performance enhancements for client institutions.

Revenue potential Reported revenue between one and ten million indicates a viable customer base with expansion opportunities, especially through additional modules, enterprise deals, or professional services for larger museums.

Growth partnerships Competitive landscape includes virtual and immersive experiences; opportunities exist to partner with similar platforms or content providers (e.g., art networks, universities, real estate firms) to expand use cases beyond museums.

Similar companies to Virtual Pastimes, Inc.

Virtual Pastimes, Inc. Tech Stack

Virtual Pastimes, Inc. uses 8 technology products and services including Amazon Web Services, Amazon Route 53, Namecheap Private Email, and more. Explore Virtual Pastimes, Inc.'s tech stack below.

  • Cloud Hosting
  • Amazon Route 53
    Domain Name Services
  • Namecheap Private Email
    Email
  • Font Awesome
    Font Scripts
  • jQuery
    Javascript Libraries
  • jQuery Mobile
    Mobile Frameworks
  • Mobilemenu
    Web Design And Development Services
  • Apache Tomcat
    Web Servers

Virtual Pastimes, Inc.'s Email Address Formats

Virtual Pastimes, Inc. uses at least 1 email format:
Virtual Pastimes, Inc. Email FormatsExamplePercentage
First.Last@virtualpastimes.comJohn.Doe@virtualpastimes.com
100%

Frequently Asked Questions

What is Virtual Pastimes, Inc.'s official website and social media links?

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Virtual Pastimes, Inc.'s official website is virtualpastimes.com and has social profiles on LinkedIn.

How much revenue does Virtual Pastimes, Inc. generate?

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As of September 2026, Virtual Pastimes, Inc.'s annual revenue is estimated to be $1M - $10M.

What is Virtual Pastimes, Inc.'s SIC code and NAICS code?

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Virtual Pastimes, Inc.'s SIC code is 7372 - Prepackaged Software and NAICS code is 5112 - Software Publishers.

How many employees does Virtual Pastimes, Inc. have currently?

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As of September 2026, Virtual Pastimes, Inc. has approximately 1 employees across 1 continents, including North America. Key team members include Founder, Ceo: M. G. Explore Virtual Pastimes, Inc.'s employee directory with LeadIQ.

What industry does Virtual Pastimes, Inc. belong to?

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Virtual Pastimes, Inc. operates in the Software Development industry.

What technology does Virtual Pastimes, Inc. use?

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Virtual Pastimes, Inc.'s tech stack includes Amazon Web Services, Amazon Route 53, Namecheap Private Email, Font Awesome, jQuery, jQuery Mobile, Mobilemenu and Apache Tomcat.

What is Virtual Pastimes, Inc.'s email format?

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Virtual Pastimes, Inc.'s email format typically follows the pattern of First.Last@virtualpastimes.com. Find more Virtual Pastimes, Inc. email formats with LeadIQ.

When was Virtual Pastimes, Inc. founded?

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Virtual Pastimes, Inc. was founded in 2013.
Virtual Pastimes, Inc. logo

Virtual Pastimes, Inc.

Software DevelopmentMassachusetts, United States0-1 Employees

Virtual Pastimes, Inc. is a Massachusetts-based software developer focused on helping museums and other institutions bring their exhibits online through interactive video formats. Founded in March 2013, the company aims to broaden access to art and galleries by enabling institutions to present their content to online audiences beyond physical visitors. Its target market includes museums, universities, and other organizations seeking digital display solutions for their collections or content. The firm positions itself within the software development industry by providing online exhibit presentation capabilities that support virtual accessibility and engagement. Based in Stow, Massachusetts, Virtual Pastimes operates with a small team and offers demos and general inquiries through its listed contact channels. A recent development includes continued efforts to offer its services to institutions of varying sizes, expanding the reach of online museum access.

Section iconCompany Overview

SIC Code
7372 - Prepackaged Software
NAICS Code
5112 - Software Publishers
Founded
2013
Employees
0-1

Section iconFunding & Financials

  • $1M - $10M

    Virtual Pastimes, Inc.'s revenue is estimated to be in the range of $1M - $10M

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