Insights

Market focus Target museums, universities, and cultural institutions seeking online exhibit delivery; position Virtual Pastimes as a turnkey platform to digitize galleries and reach global audiences.

Revenue potential Reported revenue range of 1M-10M suggests a small to mid-sized software business with room to scale; sales pitches can emphasize upsell to larger institutions and ongoing hosting/maintenance services.

Tech compatibility Current stack relies on cloud services (AWS), web technologies (jQuery Mobile, Font Awesome), and Java on Tomcat; opportunities to propose modernized integrations, mobile-friendly experiences, and robust hosting.

Competitive landscape Operate in a space with peers like AltspaceVR and Decentraland; differentiate by focusing on museum accessibility, interactive video formats, and secure exhibit delivery rather than purely social/virtual world features.

Growth levers Leverage partnerships with cultural institutions and universities, offer demos highlighting cost-effective digital exhibit creation, and propose scalable plans to support expanding virtual tours and real-time interactions.

Similar companies to Virtual Pastimes, Inc.

Virtual Pastimes, Inc. Tech Stack

Virtual Pastimes, Inc. uses 8 technology products and services including Amazon Web Services, Amazon Route 53, Namecheap Private Email, and more. Explore Virtual Pastimes, Inc.'s tech stack below.

  • Amazon Web Services
    Cloud Hosting
  • Amazon Route 53
    Domain Name Services
  • Namecheap Private Email
    Email
  • Font Awesome
    Font Scripts
  • jQuery Mobile
    Mobile Frameworks
  • Java
    Programming Languages
  • Mobilemenu
    Web Design And Development Services
  • Apache Tomcat
    Web Servers

Media & News

Virtual Pastimes, Inc.'s Email Address Formats

Virtual Pastimes, Inc. uses at least 1 format(s):
Virtual Pastimes, Inc. Email FormatsExamplePercentage
First.Last@virtualpastimes.comJohn.Doe@virtualpastimes.com
100%

Frequently Asked Questions

Where is Virtual Pastimes, Inc.'s headquarters located?

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Virtual Pastimes, Inc.'s main headquarters is located at 68 Elm Ridge Road Stow, Massachusetts 01775 United States. The company has employees across 1 continents, including North America.

What is Virtual Pastimes, Inc.'s official website and social media links?

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Virtual Pastimes, Inc.'s official website is virtualpastimes.com and has social profiles on LinkedIn.

What is Virtual Pastimes, Inc.'s NAICS code?

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Virtual Pastimes, Inc.'s NAICS code is 5112 - Software Publishers.

How many employees does Virtual Pastimes, Inc. have currently?

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As of May 2026, Virtual Pastimes, Inc. has approximately 1 employees across 1 continents, including North America. Key team members include Founder, Ceo: M. G.. Explore Virtual Pastimes, Inc.'s employee directory with LeadIQ.

What industry does Virtual Pastimes, Inc. belong to?

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Virtual Pastimes, Inc. operates in the Software Development industry.

What technology does Virtual Pastimes, Inc. use?

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Virtual Pastimes, Inc.'s tech stack includes Amazon Web ServicesAmazon Route 53Namecheap Private EmailFont AwesomejQuery MobileJavaMobilemenuApache Tomcat.

What is Virtual Pastimes, Inc.'s email format?

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Virtual Pastimes, Inc.'s email format typically follows the pattern of First.Last@virtualpastimes.com. Find more Virtual Pastimes, Inc. email formats with LeadIQ.

When was Virtual Pastimes, Inc. founded?

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Virtual Pastimes, Inc. was founded in 2013.
Virtual Pastimes, Inc. logo

Virtual Pastimes, Inc.

Software DevelopmentMassachusetts, United States0-1 Employees

Virtual Pastimes, Inc. is a Massachusetts-based software developer focused on helping museums and other institutions bring their exhibits online through interactive video formats. Founded in March 2013, the company aims to broaden access to art and galleries by enabling institutions to present their content to online audiences beyond physical visitors. Its target market includes museums, universities, and other organizations seeking digital display solutions for their collections or content. The firm positions itself within the software development industry by providing online exhibit presentation capabilities that support virtual accessibility and engagement. Based in Stow, Massachusetts, Virtual Pastimes operates with a small team and offers demos and general inquiries through its listed contact channels. A recent development includes continued efforts to offer its services to institutions of varying sizes, expanding the reach of online museum access.

Section iconCompany Overview

Headquarters
68 Elm Ridge Road Stow, Massachusetts 01775 United States
NAICS Code
5112 - Software Publishers
Founded
2013
Employees
0-1

Section iconMedia & News

Section iconFunding & Financials

  • $1M$10M

    Virtual Pastimes, Inc.'s revenue is estimated to be in the range of $1M$10M

Section iconFunding & Financials

  • $1M$10M

    Virtual Pastimes, Inc.'s revenue is estimated to be in the range of $1M$10M

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