Insights

Innovative VR Offerings BigBox VR specializes in cutting-edge multiplayer VR gaming experiences, including the flagship Population: ONE, which combines social connectivity with competitive gameplay. Opportunities exist to partner with them to develop or expand custom VR content and branded gaming experiences for their platform.

Strategic Growth Initiatives The company's recent launch of Sandbox and new game modes demonstrates ongoing innovation and audience engagement strategies. Business collaborations in user-generated content tools, virtual event hosting, or custom map and mode development can capitalize on their momentum.

Strong Market Position Having been acquired by Oculus and Meta, BigBox VR benefits from proven industry backing and a growing VR ecosystem. Partnering on hardware integrations or VR infrastructure upgrades could optimize their platform's scalability and user reach, providing sales opportunities in hardware and cloud solutions.

Financial and Competitive Edge With a revenue range of 10 to 25 million dollars and recent investments, BigBox VR is positioned for further expansion. Offering tailored technology solutions, analytics tools, or monetization platforms to enhance their monetization and user engagement could support their development goals.

Engaged Gaming Community Their focus on social and competitive VR experiences indicates a dedicated user base eager for new content and engagement features. Solutions in community management, in-game monetization, or social features can help boost their player retention and revenue growth.

BigBox VR Tech Stack

BigBox VR uses 8 technology products and services including ShaderLab, Kubernetes, Amazon S3, and more. Explore BigBox VR's tech stack below.

  • ShaderLab
    Audio, Video, Graphics
  • Kubernetes
    Containerization
  • Amazon S3
    Content Delivery Network
  • Shopify
    E-commerce
  • jQuery
    Javascript Libraries
  • X-Content-Type-Options
    Web & Portal Technology
  • OceanWP
    Web Platform Extensions
  • Apache
    Web Servers

Media & News

BigBox VR's Email Address Formats

BigBox VR uses at least 1 format(s):
BigBox VR Email FormatsExamplePercentage
FirstLast@bigboxvr.comJohnDoe@bigboxvr.com
43%
First@bigboxvr.comJohn@bigboxvr.com
35%
Last@bigboxvr.comDoe@bigboxvr.com
20%
FirLast@bigboxvr.comJohDoe@bigboxvr.com
2%

Frequently Asked Questions

Where is BigBox VR's headquarters located?

Minus sign iconPlus sign icon
BigBox VR's main headquarters is located at Seattle, Washington 98122 United States. The company has employees across 1 continents, including North America.

What is BigBox VR's official website and social media links?

Minus sign iconPlus sign icon
BigBox VR's official website is bigboxvr.com and has social profiles on LinkedInCrunchbase.

What is BigBox VR's NAICS code?

Minus sign iconPlus sign icon
BigBox VR's NAICS code is 71 - Arts, Entertainment, and Recreation.

How many employees does BigBox VR have currently?

Minus sign iconPlus sign icon
As of April 2026, BigBox VR has approximately 25 employees across 1 continents, including North America. Key team members include Senior Hard Surface Artist: M. O.3d Artist: R. D.Artist: P. C.. Explore BigBox VR's employee directory with LeadIQ.

What industry does BigBox VR belong to?

Minus sign iconPlus sign icon
BigBox VR operates in the Entertainment Providers industry.

What technology does BigBox VR use?

Minus sign iconPlus sign icon
BigBox VR's tech stack includes ShaderLabKubernetesAmazon S3ShopifyjQueryX-Content-Type-OptionsOceanWPApache.

What is BigBox VR's email format?

Minus sign iconPlus sign icon
BigBox VR's email format typically follows the pattern of FirstLast@bigboxvr.com. Find more BigBox VR email formats with LeadIQ.

How much funding has BigBox VR raised to date?

Minus sign iconPlus sign icon
As of April 2026, BigBox VR has raised $5M in funding. The last funding round occurred on Nov 08, 2018 for $5M.

BigBox VR

Entertainment ProvidersWashington, United States11-50 Employees

BigBox VR’s mission is to combine platform-defining games, social communities, and competitive play to create a VR esport ecosystem. It was founded in Seattle by game industry entrepreneurs who led successful exits and launched top-grossing live service products at Valve, Disney, Sony, and Microsoft.

Population: ONE, the first FreeMotion battle royale VR game, is launching in 2019. FreeMotion gives players the freedom to climb anything and fly anywhere in VR. Building on the success of Smashbox Arena, Population: ONE will combine gameplay with unparalleled social connection only possible in VR.

Section iconCompany Overview

Headquarters
Seattle, Washington 98122 United States
NAICS Code
71 - Arts, Entertainment, and Recreation
Employees
11-50

Section iconFunding & Financials

  • $5M

    BigBox VR has raised a total of $5M of funding over 3 rounds. Their latest funding round was raised on Nov 08, 2018 in the amount of $5M.

  • $10M$25M

    BigBox VR's revenue is estimated to be in the range of $10M$25M

Section iconFunding & Financials

  • $5M

    BigBox VR has raised a total of $5M of funding over 3 rounds. Their latest funding round was raised on Nov 08, 2018 in the amount of $5M.

  • $10M$25M

    BigBox VR's revenue is estimated to be in the range of $10M$25M

Ready to create more pipeline?

Get a demo and discover why thousands of SDR and Sales teams trust
LeadIQ to help them build pipeline confidently.

© LeadIQ, Inc. All rights reserved.