Insights

Strategic Partnerships BigBox VR has a history of working with major platforms and hardware ecosystems through its acquisition by Meta and previous Oculus Studios deals, plus a solid esports IP. Sales opportunities include co marketing commitments with VR headset manufacturers and content distribution deals across VR storefronts, exclusive launch experiences, and bundled hardware promotions. Leverage leadership background to secure advisory or co development partnerships and licensing deals for Population: ONE content across regions.

UGC Platform Monetization The Sandbox interface for Population: ONE enables a creator economy where players build and share new games. A sales angle is to offer a creator revenue share program, an in game asset marketplace, and branded content sponsorships to studios and brands seeking VR exposure, complemented by developer tools and onboarding services for enterprise customers.

Esports Sponsorships BigBox VR is positioned as a VR esports ecosystem with potential to monetize through tournaments, branded in game cosmetics, prize pools, event sponsorships, and exclusive streaming partnerships, appealing to consumer brands seeking access to a dedicated VR audience and cross platform marketing.

B2B & Venue License the Population: ONE tech stack and multiplayer systems to location based entertainment venues and corporate training programs, enabling turnkey VR arcade experiences and enterprise simulations, supported by channel partnerships with arcades, entertainment venues, and educational or training organizations.

IP Licensing & Growth Leverage leadership alumni and prior acquisitions to pursue IP licensing and co development with major studios or franchises, offering limited edition in game content and cross promotional campaigns, plus potential distribution deals through YouTube and other streaming platforms to expand reach.

BigBox VR Tech Stack

BigBox VR uses 8 technology products and services including iCIMS, Autodesk Maya, ZBrush, and more. Explore BigBox VR's tech stack below.

  • iCIMS
    Applicant Tracking Systems
  • Autodesk Maya
    Audio, Video, Graphics
  • ZBrush
    Audio, Video, Graphics
  • Figma
    Design
  • jQuery Migrate
    Javascript Libraries
  • YouTube
    Video Players
  • Express
    Web Frameworks
  • Apache
    Web Servers

Media & News

BigBox VR's Email Address Formats

BigBox VR uses at least 1 format(s):
BigBox VR Email FormatsExamplePercentage
FirstLast@bigboxvr.comJohnDoe@bigboxvr.com
43%
First@bigboxvr.comJohn@bigboxvr.com
35%
Last@bigboxvr.comDoe@bigboxvr.com
20%
FirLast@bigboxvr.comJohDoe@bigboxvr.com
2%

Frequently Asked Questions

Where is BigBox VR's headquarters located?

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BigBox VR's main headquarters is located at Seattle, Washington 98122 United States. The company has employees across 1 continents, including North America.

What is BigBox VR's official website and social media links?

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BigBox VR's official website is bigboxvr.com and has social profiles on LinkedInCrunchbase.

What is BigBox VR's NAICS code?

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BigBox VR's NAICS code is 71 - Arts, Entertainment, and Recreation.

How many employees does BigBox VR have currently?

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As of June 2026, BigBox VR has approximately 21 employees across 1 continents, including North America. Key team members include 3d Artist: R. D.Artist: P. C.. Explore BigBox VR's employee directory with LeadIQ.

What industry does BigBox VR belong to?

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BigBox VR operates in the Entertainment Providers industry.

What technology does BigBox VR use?

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BigBox VR's tech stack includes iCIMSAutodesk MayaZBrushFigmajQuery MigrateYouTubeExpressApache.

What is BigBox VR's email format?

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BigBox VR's email format typically follows the pattern of FirstLast@bigboxvr.com. Find more BigBox VR email formats with LeadIQ.

How much funding has BigBox VR raised to date?

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As of June 2026, BigBox VR has raised $5M in funding. The last funding round occurred on Nov 08, 2018 for $5M.

BigBox VR

Entertainment ProvidersWashington, United States11-50 Employees

BigBox VR is an entertainment company based in Seattle, Washington, aiming to build a VR esports ecosystem by combining distinctive games, social communities, and competitive play. The founders bring experience from major game industry players, having led ventures and launched successful live-service products at Valve, Disney, Sony, and Microsoft. The company operates in the VR gaming space and targets players seeking social connection and competitive experiences within immersive virtual environments.

Its flagship title, Population: ONE, debuted in 2019 as a VR battle royale that enables free-form movement through the game world, including climbing and flight-like mobility. In 2022, BigBox VR introduced Population: ONE Sandbox, a user-generated content interface that lets players create, share, and play new games within the Population: ONE universe. This development reflects a focus on social interaction and user-generated content within VR.

Section iconCompany Overview

Headquarters
Seattle, Washington 98122 United States
NAICS Code
71 - Arts, Entertainment, and Recreation
Employees
11-50

Section iconFunding & Financials

  • $5M

    BigBox VR has raised a total of $5M of funding over 3 rounds. Their latest funding round was raised on Nov 08, 2018 in the amount of $5M.

  • $10M$25M

    BigBox VR's revenue is estimated to be in the range of $10M$25M

Section iconFunding & Financials

  • $5M

    BigBox VR has raised a total of $5M of funding over 3 rounds. Their latest funding round was raised on Nov 08, 2018 in the amount of $5M.

  • $10M$25M

    BigBox VR's revenue is estimated to be in the range of $10M$25M

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