Insights

Innovative VR Content BigBox VR specializes in cutting-edge social and competitive VR gaming experiences, notably with Population: ONE, which offers a unique combination of social connectivity and immersive gameplay. This positions the company as a leader in the fast-growing VR esports ecosystem, presenting opportunities to partner with hardware manufacturers, event organizers, and competitive platforms seeking compelling VR content.

Strong Growth Trajectory With estimated revenues between 10 to 25 million dollars and recent funding of five million dollars, BigBox VR demonstrates rapid growth with high-market potential. Its successful acquisitions by Oculus Studios and Meta highlight the company's scalability and appeal to major players, making it an attractive partner or investment target for ventures expanding into VR and esports markets.

Expanding User Engagement Recent launches like the Sandbox interface and new multiplayer modes such as Metropolis Battle Royale indicate an active effort to enhance user engagement and expand content offerings. This creates sales opportunities for brands interested in virtual goods, branded experiences, and in-game monetization strategies aimed at a dedicated and growing VR audience.

Technological Innovation Utilizing advanced tech stacks like ShaderLab, Kubernetes, and Amazon S3, BigBox VR emphasizes scalable, innovative game development and hosting infrastructure. Partnerships with technology providers or cloud service companies could support their ongoing development needs, creating avenues for technical collaboration and tailored service solutions.

Industry Leadership & Alliances Founded by industry veterans and backed by prominent investors like Pioneer Square Labs, BigBox VR is well-positioned as a strategic partner within the VR entertainment space. Building relationships with hardware firms, esports organizations, and content distribution channels could facilitate new business opportunities, leveraging their expertise and market presence in immersive gaming.

BigBox VR Tech Stack

BigBox VR uses 8 technology products and services including ShaderLab, Kubernetes, Amazon S3, and more. Explore BigBox VR's tech stack below.

  • ShaderLab
    Audio, Video, Graphics
  • Kubernetes
    Containerization
  • Amazon S3
    Content Delivery Network
  • Shopify
    E-commerce
  • jQuery
    Javascript Libraries
  • X-Content-Type-Options
    Web & Portal Technology
  • OceanWP
    Web Platform Extensions
  • Apache
    Web Servers

Media & News

BigBox VR's Email Address Formats

BigBox VR uses at least 1 format(s):
BigBox VR Email FormatsExamplePercentage
FirstLast@bigboxvr.comJohnDoe@bigboxvr.com
43%
First@bigboxvr.comJohn@bigboxvr.com
35%
Last@bigboxvr.comDoe@bigboxvr.com
20%
FirLast@bigboxvr.comJohDoe@bigboxvr.com
2%

Frequently Asked Questions

What is BigBox VR's official website and social media links?

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BigBox VR's official website is bigboxvr.com and has social profiles on LinkedInCrunchbase.

What is BigBox VR's NAICS code?

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BigBox VR's NAICS code is 71 - Arts, Entertainment, and Recreation.

How many employees does BigBox VR have currently?

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As of December 2025, BigBox VR has approximately 28 employees across 1 continents, including North America. Key team members include Senior Hard Surface Artist: M. O.3d Artist: R. D.Artist: P. C.. Explore BigBox VR's employee directory with LeadIQ.

What industry does BigBox VR belong to?

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BigBox VR operates in the Entertainment Providers industry.

What technology does BigBox VR use?

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BigBox VR's tech stack includes ShaderLabKubernetesAmazon S3ShopifyjQueryX-Content-Type-OptionsOceanWPApache.

What is BigBox VR's email format?

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BigBox VR's email format typically follows the pattern of FirstLast@bigboxvr.com. Find more BigBox VR email formats with LeadIQ.

How much funding has BigBox VR raised to date?

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As of December 2025, BigBox VR has raised $5M in funding. The last funding round occurred on Nov 08, 2018 for $5M.

BigBox VR

Entertainment ProvidersWashington, United States11-50 Employees

BigBox VR’s mission is to combine platform-defining games, social communities, and competitive play to create a VR esport ecosystem. It was founded in Seattle by game industry entrepreneurs who led successful exits and launched top-grossing live service products at Valve, Disney, Sony, and Microsoft.

Population: ONE, the first FreeMotion battle royale VR game, is launching in 2019. FreeMotion gives players the freedom to climb anything and fly anywhere in VR. Building on the success of Smashbox Arena, Population: ONE will combine gameplay with unparalleled social connection only possible in VR.

Section iconCompany Overview

NAICS Code
71 - Arts, Entertainment, and Recreation
Employees
11-50

Section iconFunding & Financials

  • $5M

    BigBox VR has raised a total of $5M of funding over 3 rounds. Their latest funding round was raised on Nov 08, 2018 in the amount of $5M.

  • $10M$25M

    BigBox VR's revenue is estimated to be in the range of $10M$25M

Section iconFunding & Financials

  • $5M

    BigBox VR has raised a total of $5M of funding over 3 rounds. Their latest funding round was raised on Nov 08, 2018 in the amount of $5M.

  • $10M$25M

    BigBox VR's revenue is estimated to be in the range of $10M$25M

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