Insights

Innovative Content Focus Computer Lunch specializes in creating immersive and research-driven games such as science-based simulations and VR platformers, presenting opportunities to collaborate on educational or experiential gaming projects for institutions and brands seeking engaging learning experiences.

Growing VR Expertise Having developed VR titles like SwingStar VR, the company demonstrates strength in virtual reality game development, opening avenues for partnerships with VR hardware companies, tech giants, or organizations looking to enhance their virtual engagement offerings.

Niche Market Position With a focus on bringing complex topics to life through engaging gameplay, Computer Lunch occupies a unique niche in the educational and science simulation gaming segments, making it an attractive partner for educational publishers or science organizations seeking innovative digital content.

Small but Agile Team Operating with a lean team of under 50 employees, the company can quickly adapt to emerging trends and client needs, making it a flexible partner for bespoke game development projects or collaborative ventures with larger tech firms.

Digital Engagement Capabilities Utilizing a broad tech stack including WordPress and social media integration, Computer Lunch is well-positioned to develop and promote interactive, shareable content, creating potential for co-marketing, content promotion, or community-driven gaming initiatives.

Similar companies to Computer Lunch Games

Computer Lunch Games Tech Stack

Computer Lunch Games uses 8 technology products and services including RSS, WordPress, oEmbed, and more. Explore Computer Lunch Games's tech stack below.

  • RSS
    Content Management System
  • WordPress
    Content Management System
  • oEmbed
    Dev Tools
  • jQuery Migrate
    Javascript Libraries
  • Swiper
    Javascript Libraries
  • WPBakery
    Page Builders
  • SiteOrigin Widgets Bundle
    Web Platform Extensions
  • Facebook
    Widgets

Media & News

Computer Lunch Games's Email Address Formats

Computer Lunch Games uses at least 1 format(s):
Computer Lunch Games Email FormatsExamplePercentage
First@computerlunch.comJohn@computerlunch.com
50%
First@computerlunch.comJohn@computerlunch.com
50%

Frequently Asked Questions

Where is Computer Lunch Games's headquarters located?

Minus sign iconPlus sign icon
Computer Lunch Games's main headquarters is located at New York, NY US. The company has employees across 3 continents, including North AmericaAsiaEurope.

What is Computer Lunch Games's official website and social media links?

Minus sign iconPlus sign icon
Computer Lunch Games's official website is computerlunch.com and has social profiles on LinkedIn.

What is Computer Lunch Games's NAICS code?

Minus sign iconPlus sign icon
Computer Lunch Games's NAICS code is 5112 - Software Publishers.

How many employees does Computer Lunch Games have currently?

Minus sign iconPlus sign icon
As of October 2025, Computer Lunch Games has approximately 20 employees across 3 continents, including North AmericaAsiaEurope. Key team members include Head Of Product: K. W.Game Director & Co-Founder: A. G.Partner: J. R.. Explore Computer Lunch Games's employee directory with LeadIQ.

What industry does Computer Lunch Games belong to?

Minus sign iconPlus sign icon
Computer Lunch Games operates in the Computer Games industry.

What technology does Computer Lunch Games use?

Minus sign iconPlus sign icon
Computer Lunch Games's tech stack includes RSSWordPressoEmbedjQuery MigrateSwiperWPBakerySiteOrigin Widgets BundleFacebook.

What is Computer Lunch Games's email format?

Minus sign iconPlus sign icon
Computer Lunch Games's email format typically follows the pattern of First@computerlunch.com. Find more Computer Lunch Games email formats with LeadIQ.

When was Computer Lunch Games founded?

Minus sign iconPlus sign icon
Computer Lunch Games was founded in 2009.
Computer Lunch Games

Computer Lunch Games

Computer GamesNew York, United States11-50 Employees

Brooklyn-based game studio Computer Lunch is creating exciting games, from VR platformers to science-based simulations, with a focus on bringing interesting topics to life through research, gameplay and graphics.

Co-Founded in 2009 by artists Andrew Garrahan and Kati Nawrocki. Notable Computer Lunch titles include Cell to Singularity (2019), Mama Hawk (2018), and SwingStar VR (2016).

Section iconCompany Overview

Headquarters
New York, NY US
NAICS Code
5112 - Software Publishers
Founded
2009
Employees
11-50

Section iconMedia & News

Section iconFunding & Financials

  • $10M$25M

    Computer Lunch Games's revenue is estimated to be in the range of $10M$25M

Section iconFunding & Financials

  • $10M$25M

    Computer Lunch Games's revenue is estimated to be in the range of $10M$25M

Ready to create more pipeline?

Get a demo and discover why thousands of SDR and Sales teams trust
LeadIQ to help them build pipeline confidently.

© LeadIQ, Inc. All rights reserved.