Insights

Creative Game Portfolio Computer Lunch Games has a diverse portfolio of innovative titles like Cell to Singularity and SwingStar VR, indicating strong capabilities in developing engaging educational and immersive experiences that appeal to niche markets and tech-savvy audiences.

Community Engagement Active participation in New York City's Gumbo Collective highlights their commitment to community-driven development and networking within the local indie game ecosystem, providing opportunities for collaborations, partnerships, and localized marketing efforts.

Growing Revenue With revenues estimated between 10 and 25 million dollars, the company demonstrates a solid financial foundation, indicating potential for upselling new development tools, licensing opportunities, or expanded service offerings to support their growth trajectory.

Technology Adoption Utilization of popular web and social media technologies like WordPress, Facebook, and jQuery suggest they value digital engagement and online presence, opening avenues for targeted digital marketing, analytics tools, or platform integrations to enhance user reach.

Industry Positioning Operating as a small independent studio in a competitive market alongside larger players like Nintendo and Valve, there are opportunities to offer specialized services such as marketing, localization, or developer support tailored to indie game publishers seeking to expand their market presence.

Similar companies to Computer Lunch Games

Computer Lunch Games Tech Stack

Computer Lunch Games uses 8 technology products and services including RSS, WordPress, oEmbed, and more. Explore Computer Lunch Games's tech stack below.

  • RSS
    Content Management System
  • WordPress
    Content Management System
  • oEmbed
    Dev Tools
  • jQuery Migrate
    Javascript Libraries
  • Swiper
    Javascript Libraries
  • WPBakery
    Page Builders
  • SiteOrigin Widgets Bundle
    Web Platform Extensions
  • Facebook
    Widgets

Media & News

Computer Lunch Games's Email Address Formats

Computer Lunch Games uses at least 2 format(s):
Computer Lunch Games Email FormatsExamplePercentage
First@computerlunch.comJohn@computerlunch.com
100%

Frequently Asked Questions

Where is Computer Lunch Games's headquarters located?

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Computer Lunch Games's main headquarters is located at New York, New York United States. The company has employees across 2 continents, including North AmericaEurope.

What is Computer Lunch Games's official website and social media links?

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Computer Lunch Games's official website is games.computerlunch.com and has social profiles on LinkedIn.

What is Computer Lunch Games's NAICS code?

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Computer Lunch Games's NAICS code is 5112 - Software Publishers.

How many employees does Computer Lunch Games have currently?

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As of April 2026, Computer Lunch Games has approximately 24 employees across 2 continents, including North AmericaEurope. Key team members include Head Of Product: K. W. G.Studio Head & Co-Founder: A. G.Partner: J. R.. Explore Computer Lunch Games's employee directory with LeadIQ.

What industry does Computer Lunch Games belong to?

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Computer Lunch Games operates in the Computer Games industry.

What technology does Computer Lunch Games use?

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Computer Lunch Games's tech stack includes RSSWordPressoEmbedjQuery MigrateSwiperWPBakerySiteOrigin Widgets BundleFacebook.

What is Computer Lunch Games's email format?

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Computer Lunch Games's email format typically follows the pattern of First@computerlunch.com. Find more Computer Lunch Games email formats with LeadIQ.

When was Computer Lunch Games founded?

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Computer Lunch Games was founded in 2009.

Computer Lunch Games

Computer GamesNew York, United States11-50 Employees

Founded in 2009 by husband and wife Andrew Garrahan and Kati Nawrocki, Computer Lunch was formed with the goal of creating games that playfully explore the world around us. The independent studio, funded by the players who support the game,  is also an active part of New York City’s Gumbo Collective community, which supports a network of local game developers.

Notable Computer Lunch titles include Cell to Singularity (2019), Mama Hawk (2018), and SwingStar VR (2016).

Section iconCompany Overview

Headquarters
New York, New York United States
NAICS Code
5112 - Software Publishers
Founded
2009
Employees
11-50

Section iconMedia & News

Section iconFunding & Financials

  • $10M$25M

    Computer Lunch Games's revenue is estimated to be in the range of $10M$25M

Section iconFunding & Financials

  • $10M$25M

    Computer Lunch Games's revenue is estimated to be in the range of $10M$25M

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