Insights

Independent Studio Small to mid-sized indie developer with 11-50 employees and a player-funded model, a potential fit for partnership programs, co-development, or publishing deals to extend reach.

NX Market Fit Strong portfolio in niche and VR titles such as Cell to Singularity and SwingStar VR suggests opportunities in immersive and educational gaming spaces; ideal for collaboration on learning, science, or simulation-related projects.

Strong Revenue Reported revenue in the multi-million range indicates financial stability for negotiating licensing, co-publishing, or sponsored content opportunities with risk-managed deals.

Community Ties Active involvement with Gumbo Collective and NYC developer networks presents pathways for regional partnerships, events, and co-marketing initiatives to boost visibility.

Tech Stack Fit Web-centric and lightweight tech stack (WordPress, PHP, jQuery) paired with content-driven games suggests potential for partnerships in web-based distribution, analytics integration, or monetization experiments.

Similar companies to Computer Lunch Games

Computer Lunch Games Tech Stack

Computer Lunch Games uses 8 technology products and services including RSS, WordPress, MySQL, and more. Explore Computer Lunch Games's tech stack below.

  • RSS
    Content Management System
  • Content Management System
  • MySQL
    Database
  • Google Fonts API
    Font Scripts
  • Swiper
    Javascript Libraries
  • Google Search Console
    Web Analytics
  • SiteOrigin Widgets Bundle
    Web Platform Extensions

Computer Lunch Games's Email Address Formats

Computer Lunch Games uses at least 1 email format:
Computer Lunch Games Email FormatsExamplePercentage
First@computerlunch.comJohn@computerlunch.com
100%

Frequently Asked Questions

What is Computer Lunch Games's official website and social media links?

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Computer Lunch Games's official website is computerlunch.com and has social profiles on LinkedIn.

How much revenue does Computer Lunch Games generate?

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As of September 2026, Computer Lunch Games's annual revenue is estimated to be $10M - $25M.

What is Computer Lunch Games's NAICS code?

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Computer Lunch Games's NAICS code is 5112 - Software Publishers.

How many employees does Computer Lunch Games have currently?

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As of September 2026, Computer Lunch Games has approximately 25 employees across 2 continents, including North America and Europe. Key team members include Mobile Game Marketing Designer: J. G. and Game Designer: A. K. Explore Computer Lunch Games's employee directory with LeadIQ.

What industry does Computer Lunch Games belong to?

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Computer Lunch Games operates in the Computer Games industry.

What technology does Computer Lunch Games use?

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Computer Lunch Games's tech stack includes RSS, WordPress, MySQL, Google Workspace, Google Fonts API, Swiper, Google Search Console and SiteOrigin Widgets Bundle.

What is Computer Lunch Games's email format?

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Computer Lunch Games's email format typically follows the pattern of First@computerlunch.com. Find more Computer Lunch Games email formats with LeadIQ.

When was Computer Lunch Games founded?

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Computer Lunch Games was founded in 2009.
Computer Lunch Games logo

Computer Lunch Games

Computer GamesNew York, United States11-50 Employees

Computer Lunch Games is an independent game studio based in New York City. Founded in 2009 by Andrew Garrahan and Kati Nawrocki, the studio seeks to build games that illuminate everyday environments in a lighthearted way. It participates in Gumbo Collective, a NYC-based network that supports local game developers.

Notable titles include Cell to Singularity (2019), Mama Hawk (2018), and SwingStar VR (2016). Its work is aimed at players who appreciate exploratory, whimsical experiences, and it situates itself as an independent studio within the computer games sector.

Section iconCompany Overview

NAICS Code
5112 - Software Publishers
Founded
2009
Employees
11-50

Section iconFunding & Financials

  • $10M - $25M

    Computer Lunch Games's revenue is estimated to be in the range of $10M - $25M

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