Insights

Acquisition Opportunity Potential collaboration or cross-pollination with DoubleJump's history of acquisitions (notably TinyMob Games) suggests openness to partnerships, studio buyouts, or revenue-share deals to accelerate growth and portfolio diversification.

UGC Platform Fit Specialization in content for user-generated platforms such as Minecraft, Among Us, and Roblox indicates strong demand for creative development and monetization support on popular social and gaming ecosystems, presenting a path for technical services, asset creation, and community-driven campaigns.

Tech Stack Alignment Heavy use of scalable cloud and content tools (Adobe Creative Cloud, AWS, Squarespace, WordPress, Google Workspace, Jira, Trello) points to a buyer persona that values streamlined production pipelines and collaboration software—opportunities for integrated workflow solutions and managed services.

Financial Leverage Current revenue is under $1M with a small team, indicating high responsiveness to cost-effective, scalable offerings such as outsourcing, project-based bundles, or creative as a service that can grow with them without large upfront commitments.

Growth Pathways Past mobile and platformer releases plus a strategy of acquisitions suggest aggressive growth ambitions; sales opportunities exist in IP development, licensing, distribution partnerships, and co-production deals that align with expanding their portfolio and reach.

Similar companies to DoubleJump Games

DoubleJump Games Tech Stack

DoubleJump Games uses 8 technology products and services including Adobe Creative Cloud, Amazon Web Services, Squarespace, and more. Explore DoubleJump Games's tech stack below.

DoubleJump Games's Email Address Formats

DoubleJump Games uses at least 2 email formats:
DoubleJump Games Email FormatsExamplePercentage
First@doublejump.comJohn@doublejump.com
83%
Last@doublejump.comDoe@doublejump.com
17%

Frequently Asked Questions

What is DoubleJump Games's official website and social media links?

Minus sign iconPlus sign icon
DoubleJump Games's official website is doublejump.com and has social profiles on LinkedIn.

How much revenue does DoubleJump Games generate?

Minus sign iconPlus sign icon
As of August 2026, DoubleJump Games's annual revenue is estimated to be <$1M.

What is DoubleJump Games's NAICS code?

Minus sign iconPlus sign icon
DoubleJump Games's NAICS code is 71 - Arts, Entertainment, and Recreation.

How many employees does DoubleJump Games have currently?

Minus sign iconPlus sign icon
As of August 2026, DoubleJump Games has approximately 9 employees across 2 continents, including North America and Europe. Key team members include Technical Director: B. C. and 2d Artist: M. E. Explore DoubleJump Games's employee directory with LeadIQ.

What industry does DoubleJump Games belong to?

Minus sign iconPlus sign icon
DoubleJump Games operates in the Entertainment Providers industry.

What technology does DoubleJump Games use?

Minus sign iconPlus sign icon
DoubleJump Games's tech stack includes Adobe Creative Cloud, Amazon Web Services, Squarespace, WordPress, Squarespace Commerce, Google Workspace, Atlassian Jira and Trello.

What is DoubleJump Games's email format?

Minus sign iconPlus sign icon
DoubleJump Games's email format typically follows the pattern of First@doublejump.com. Find more DoubleJump Games email formats with LeadIQ.

When was DoubleJump Games founded?

Minus sign iconPlus sign icon
DoubleJump Games was founded in 2014.
DoubleJump Games logo

DoubleJump Games

Entertainment ProvidersBritish Columbia, Canada2-10 Employees

DoubleJump Games is an entertainment-focused production company based in Victoria, British Columbia. It creates content for user-generated content platforms, developing material for communities and creators on games such as Minecraft, Among Us, and Roblox. The company operates with a small team, producing content for UGC ecosystems.

In March 2018, DoubleJump Games expanded its footprint with the acquisition of TinyMob Games Inc., marking growth within its Canadian development presence. From past releases, it has produced titles such as Slash Mobs, a mobile RPG, and Grappling Garry, a platformer.

Section iconCompany Overview

NAICS Code
71 - Arts, Entertainment, and Recreation
Founded
2014
Employees
2-10

Section iconFunding & Financials

  • <$1M

    DoubleJump Games's revenue is estimated to be in the range of <$1M

Ready to create more pipeline?

Get a demo and discover why thousands of SDR and Sales teams trust
LeadIQ to help them build pipeline confidently.

© LeadIQ, Inc. All rights reserved.