Insights

Licensed IP leverage Fusebox Games has a track record with licensed global IPs like Love Island and is actively expanding into Big Brother and Bigg Boss projects through partnerships with Banijay Rights, All3Media, and related entities, presenting a strong avenue to pitch additional IP adaptations or fragmented media tie-ins.

Strategic partnerships Recent and upcoming collaborations with All3Media International, Banijay Rights, and Nazara Technologies indicate receptiveness to co-development and distribution deals; target opportunities for co-publishing, exclusive mobile rights, or cross-promotional campaigns with other TV/IP studios.

Mobile narrative leadership Position as a premier choice-based narrative mobile studio with global reach; sales pitches can emphasize scalable mobile interactive experiences, live-service formats, and in-game event monetization tailored to large fanbases of reality TV IPs.

Growth through acquisitions Nazara’s acquisition of Fusebox and continued growth signals potential for enterprise-level partnerships, channel expansion, and investment in turnkey game pipelines; present scalable collaboration models and syndicated development services.

Global monetization potential Revenue appears in the low/mid single-digit millions with active international launches; opportunities exist for branded in-app purchases, subscription tiers, and region-specific campaigns aligned with global TV IP releases to maximize ARPU and cross-market penetration.

Similar companies to Fusebox Games

Fusebox Games Tech Stack

Fusebox Games uses 8 technology products and services including Adobe Creative Cloud, Amazon Web Services, Squarespace, and more. Explore Fusebox Games's tech stack below.

Media & News

Fusebox Games's Email Address Formats

Fusebox Games uses at least 4 email formats:
Fusebox Games Email FormatsExamplePercentage
First@fuseboxgames.comJohn@fuseboxgames.com
63%
First.Last@fuseboxgames.comJohn.Doe@fuseboxgames.com
28%
FLast@fuseboxgames.comJDoe@fuseboxgames.com
6%
Last@fuseboxgames.comDoe@fuseboxgames.com
3%

Frequently Asked Questions

What is Fusebox Games's official website and social media links?

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Fusebox Games's official website is fuseboxgames.com and has social profiles on LinkedIn and Crunchbase.

How much revenue does Fusebox Games generate?

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As of August 2026, Fusebox Games's annual revenue is estimated to be $1M - $10M.

What is Fusebox Games's NAICS code?

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Fusebox Games's NAICS code is 71 - Arts, Entertainment, and Recreation.

How many employees does Fusebox Games have currently?

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As of August 2026, Fusebox Games has approximately 65 employees across 2 continents, including Europe and North America. Key team members include Chief Executive Officer: T. L., Chief Executive Officer: W. S. and Head Of Art: K. J. Explore Fusebox Games's employee directory with LeadIQ.

What industry does Fusebox Games belong to?

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Fusebox Games operates in the Entertainment Providers industry.

What technology does Fusebox Games use?

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Fusebox Games's tech stack includes Adobe Creative Cloud, Amazon Web Services, Squarespace, Amazon Redshift, Google Cloud, Atlassian Jira, Netlify and Trello.

What is Fusebox Games's email format?

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Fusebox Games's email format typically follows the pattern of First@fuseboxgames.com. Find more Fusebox Games email formats with LeadIQ.

How much funding has Fusebox Games raised to date?

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As of August 2026, Fusebox Games has raised $2M in funding. The last funding round occurred on Mar 31, 2018 for $1.5M.

When was Fusebox Games founded?

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Fusebox Games was founded in 2016.
Fusebox Games logo

Fusebox Games

Entertainment ProvidersEngland, United Kingdom51-200 Employees

Fusebox Games is a UK-based developer focused on narrative-driven mobile games built around player choices. Founded in 2016 and headquartered in London, England, the studio operates as a mid-sized team dedicated to interactive storytelling. It has established itself in the interactive narrative space, notably through licensed IP titles. One of its flagship releases is Love Island: The Game, a licensed title that has frequently topped global charts. In the broader entertainment providers sector, the company concentrates on transforming popular TV IPs into mobile experiences for a global audience. A notable development in 2025 was the worldwide release of Big Brother: The Game on mobile.

Section iconCompany Overview

NAICS Code
71 - Arts, Entertainment, and Recreation
Founded
2016
Employees
51-200

Section iconFunding & Financials

  • $2M

    Fusebox Games has raised a total of $2M of funding over 2 rounds. Their latest funding round was raised on Mar 31, 2018 in the amount of $1.5M as a Seed.

  • $1M - $10M

    Fusebox Games's revenue is estimated to be in the range of $1M - $10M

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