Insights

Cultural Playground Target collaborations and sponsorships with brands seeking access to a creative, gaming-focused audience in Nottingham and broader UK markets, leveraging GameCity’s annual festival and regular events.

University Backing Position as a gateway for academic-industry partnerships, alumni and student engagement, and research-friendly sponsorships through Nottingham Trent University’s ecosystem and the National Videogame Archive network.

Diverse Engagement Offer experiential marketing opportunities via live events, art exhibitions, world premieres, public debates, and large-scale public spaces to maximize brand activations and memorable consumer experiences.

Budget Leverage Explore tiered sponsorship or community-access packages aligned with a revenue range of a few tens of millions, enabling scalable participation from local partners to national brands.

Tech & Reach Utilize the existing tech stack and digital footprint to deliver targeted campaigns, data capture, and cross-promotional activations across partners, leveraging online assets and event-driven content.

Similar companies to GameCity

GameCity Tech Stack

GameCity uses 6 technology products and services including Google AdSense, Google Hosted Libraries, Google Workspace, and more. Explore GameCity's tech stack below.

  • Advertising
  • Google Hosted Libraries
    Content Delivery Network
  • Google Fonts API
    Font Scripts
  • jQuery
    Javascript Libraries
  • Nginx
    Web Servers

GameCity's Email Address Formats

GameCity uses at least 1 email format:
GameCity Email FormatsExamplePercentage
First@gamecity.orgJohn@gamecity.org
100%

Frequently Asked Questions

What is GameCity's official website and social media links?

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GameCity's official website is gamecity.org and has social profiles on LinkedIn.

How much revenue does GameCity generate?

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As of August 2026, GameCity's annual revenue is estimated to be $25M - $50M.

What is GameCity's NAICS code?

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GameCity's NAICS code is 71 - Arts, Entertainment, and Recreation.

How many employees does GameCity have currently?

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As of August 2026, GameCity has approximately 17 employees across 5 continents, including Europe, North America and Asia. Key team members include Chief Executive Officer: R. G., Personeelszaken: S. V. D. B. and Gerente General: C. G. Explore GameCity's employee directory with LeadIQ.

What industry does GameCity belong to?

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GameCity operates in the Entertainment Providers industry.

What technology does GameCity use?

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GameCity's tech stack includes Google AdSense, Google Hosted Libraries, Google Workspace, Google Fonts API, jQuery and Nginx.

What is GameCity's email format?

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GameCity's email format typically follows the pattern of First@gamecity.org. Find more GameCity email formats with LeadIQ.

When was GameCity founded?

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GameCity was founded in 2005.
GameCity logo

GameCity

Entertainment ProvidersSouth Holland, Netherlands11-50 Employees

GameCity is an entertainment provider focused on videogame culture, organizing a program of regular events that culminates in an annual festival held in Nottingham's venues and public spaces. Based in Zoetermeer, South Holland, the organization creates diverse, participatory experiences—from art exhibitions and tea parties to arcade trails and big-screen outdoor gaming—that encourage playful engagement. Since its inception in 2006, the program has included world premieres, public debates, and large-scale installations, including more than 3,000 zombies and four tons of Lego. 

GameCity operates as a project of Nottingham Trent University with support from private and public sector partners. In 2008, NTU collaborated with the National Media Museum to launch the National Videogame Archive, which now holds over 3,000 objects. The initiative centers on presenting emerging work in videogames and facilitating public involvement alongside creators.

Section iconCompany Overview

NAICS Code
71 - Arts, Entertainment, and Recreation
Founded
2005
Employees
11-50

Section iconFunding & Financials

  • $25M - $50M

    GameCity's revenue is estimated to be in the range of $25M - $50M

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