Insights

Enterprise VR Demand Oculus VR is expanding beyond gaming with headsets geared toward business use and a strong development ecosystem, signaling growing demand for enterprise VR deployments that sales teams can target with hardware, custom software, and deployment services.

Strategic Partnerships Recent partnerships and acquisitions in content studios (Armature, Twisted Pixel, Sanzaru) and collaborations with WB Games present opportunities to offer packaged solutions, co-marketing, and content licensing deals to accelerate enterprise and consumer VR adoption.

Platform Growth A thriving Oculus Store ecosystem and a broad developer community create upsell opportunities for enterprise apps, training modules, and branded experiences, supported by ongoing hardware and software updates.

Hardware Expansion Introduction of touch controllers and business-focused headsets indicates a roadmap for integrated hardware bundles, peripherals, and scalable deployments ideal for education, training, and corporate use cases.

Global Social Impact Oculus’ emphasis on social connection and partnerships with nonprofits opens avenues for sponsorships, co-branded campaigns, and CSR-aligned VR solutions that can expand market reach and generate differentiating value.

Similar companies to Oculus VR

Oculus VR Tech Stack

Oculus VR uses 8 technology products and services including Looker, Vulkan, Sigrity, and more. Explore Oculus VR's tech stack below.

  • Looker
    Analytics
  • Vulkan
    Cad & Graphics
  • Sigrity
    Cad & Graphics
  • Jenkins
    Continuous Integration
  • Blender
    Marketing
  • OpenFOAM
    Open Source
  • PTC Windchill
    Product Information Management
  • Ruby
    Programming Languages

Media & News

Oculus VR's Email Address Formats

Oculus VR uses at least 2 format(s):
Oculus VR Email FormatsExamplePercentage
First.Last@oculus.comJohn.Doe@oculus.com
95%
FLast@oculus.comJDoe@oculus.com
2%
FirstLast@oculus.comJohnDoe@oculus.com
2%
First@oculus.comJohn@oculus.com
1%
First.Last@oculusvr.comJohn.Doe@oculusvr.com
92%
First@oculusvr.comJohn@oculusvr.com
8%

Frequently Asked Questions

What is Oculus VR's phone number?

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You can contact Oculus VR's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is Oculus VR's stock symbol?

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Oculus VR is a publicly traded company; the company's stock symbol is OVTZ.

What is Oculus VR's official website and social media links?

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Oculus VR's official website is oculus.com and has social profiles on LinkedInCrunchbase.

How much revenue does Oculus VR generate?

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As of August 2026, Oculus VR's annual revenue is estimated to be $25M - $50M.

What is Oculus VR's NAICS code?

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Oculus VR's NAICS code is 334 - Computer and Electronic Product Manufacturing.

How many employees does Oculus VR have currently?

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As of August 2026, Oculus VR has approximately 404 employees across 6 continents, including North AmericaAsiaEurope. Key team members include Head Of Quality Assurance And Erp Software Manager: J. C.Head Of Product Design Engineering: L. M.Owner: M. M.. Explore Oculus VR's employee directory with LeadIQ.

What industry does Oculus VR belong to?

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Oculus VR operates in the Computers and Electronics Manufacturing industry.

What technology does Oculus VR use?

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Oculus VR's tech stack includes LookerVulkanSigrityJenkinsBlenderOpenFOAMPTC WindchillRuby.

What is Oculus VR's email format?

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Oculus VR's email format typically follows the pattern of First.Last@oculus.com. Find more Oculus VR email formats with LeadIQ.

How much funding has Oculus VR raised to date?

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As of August 2026, Oculus VR has raised $98M in funding. The last funding round occurred on Sep 03, 2025.
Oculus VR logo

Oculus VR

Computers and Electronics ManufacturingCalifornia, United States201-500 Employees

Oculus VR, part of Facebook, develops immersive virtual reality hardware and software to enable experiences anywhere, with anyone. The company operates globally with teams focused on VR research, computer vision, haptics, and social interaction, pursuing ongoing innovation. Since its founding in 2012 and its 2014 acquisition by Facebook, Oculus has evolved from a single headset to a broader ecosystem built around a platform and a thriving developer community.

Its hardware and software offerings support a broad user base through the Oculus Store, hosting thousands of games and experiences. Based in Menlo Park, California, the company is a mid-sized player in the computer and electronics industry, with recent partnerships and titles illustrating ongoing expansion, such as a 2024 collaboration with WB Games for Batman: Arkham Shadow.

Section iconCompany Overview

Phone number
Website
oculus.com
Stock Symbol
OVTZ
NAICS Code
334 - Computer and Electronic Product Manufacturing
Employees
201-500

Section iconFunding & Financials

  • $98M

    Oculus VR has raised a total of $98M of funding over 6 rounds. Their latest funding round was raised on Sep 03, 2025as a grant.

  • $25M - $50M

    Oculus VR's revenue is estimated to be in the range of $25M - $50M

Section iconFunding & Financials

  • $98M

    Oculus VR has raised a total of $98M of funding over 6 rounds. Their latest funding round was raised on Sep 03, 2025as a grant.

  • $25M - $50M

    Oculus VR's revenue is estimated to be in the range of $25M - $50M

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