Insights

Strategic Porting Expertise Panic Button has a track record of high profile console and cross‑gen porting (Rocket League to Xbox One, PS4 Pro 4K, Doom to Switch, Wolfenstein II and Warframe on Switch). This demonstrates strong capabilities in adapting complex titles to multiple platforms, presenting opportunities to offer licensing, porting, or optimization services to additional publishing partners seeking multi‑platform presence.

Premium PS5 Focus Recent and ongoing PS5 port projects for Forza Horizon 5 in partnership with major studios indicate deep ties with leading publishers and platform holders. This positions Panic Button to pursue more high‑visibility console port work, co‑development, or advisory roles with AAA franchises targeting next‑gen experiences.

Austin Studio Advantage Located in Austin with a mid‑size team, Panic Button sits in a thriving gaming hub with access to nearby developers, studios, and talent pools. This environment supports potential collaborations, joint development opportunities, and scalable staffing services for expanding project scopes.

Financial Health Estimated revenue in the mid‑range of tens of millions suggests healthy budgeting for production, QA, and porting pipelines. This strengthens their position as a reliable partner for outsourced development, technical partnerships, and long‑term maintenance of multi‑platform titles.

Portfolio Momentum A history of contributing to major titles and continual platform expansions shows resilience and credibility with publishers. This offers sales opportunities around ongoing maintenance contracts, DLC integration, performance optimization, and future porting deals for new or existing IPs.

Panic Button Tech Stack

Panic Button uses 8 technology products and services including Sony, Twemoji, Google Cloud, and more. Explore Panic Button's tech stack below.

  • Sony
    Audio, Video, Graphics
  • Twemoji
    Font Scripts
  • Google Cloud
    Infrastructure As A Service
  • jQuery
    Javascript Libraries
  • Microsoft
    Miscellaneous
  • Clang
    Programming Languages
  • Google
    Search Engines
  • Google Search Console
    Web Analytics

Media & News

Panic Button's Email Address Formats

Panic Button uses at least 1 format(s):
Panic Button Email FormatsExamplePercentage
FLast@panicbuttongames.comJDoe@panicbuttongames.com
96%
FirstL@panicbuttongames.comJohnD@panicbuttongames.com
3%
FL@panicbuttongames.comJD@panicbuttongames.com
1%

Frequently Asked Questions

What is Panic Button's phone number?

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You can contact Panic Button's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is Panic Button's official website and social media links?

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Panic Button's official website is panicbuttongames.com and has social profiles on LinkedIn.

What is Panic Button's SIC code NAICS code?

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Panic Button's SIC code is 7372 - Prepackaged Software NAICS code is 5112 - Software Publishers.

How many employees does Panic Button have currently?

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As of July 2026, Panic Button has approximately 63 employees across 4 continents, including North AmericaAfricaAsia. Key team members include Ceo Staff: M. K.Gerente General: J. M. Z.. Explore Panic Button's employee directory with LeadIQ.

What industry does Panic Button belong to?

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Panic Button operates in the Computer Games industry.

What technology does Panic Button use?

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Panic Button's tech stack includes SonyTwemojiGoogle CloudjQueryMicrosoftClangGoogleGoogle Search Console.

What is Panic Button's email format?

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Panic Button's email format typically follows the pattern of FLast@panicbuttongames.com. Find more Panic Button email formats with LeadIQ.

When was Panic Button founded?

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Panic Button was founded in 2007.
Panic Button logo

Panic Button

Computer GamesTexas, United States51-200 Employees

Panic Button is a mid-sized game development studio based in Austin, Texas. Founded in late 2007 by a group of industry veterans, the company began in a small office and gradually grew through collaboration on a mix of internal and external projects. In its early years the team worked largely behind the scenes, contributing to titles under development by other studios and handling technical tasks such as memory management for Dragon Age: Origins on consoles and server stability for Star Wars: The Old Republic, as well as work related to ReCore and online play for Ms. Splosion Man. The company positions itself as a porting and optimization partner for publishers and developers seeking console experiences across platforms. Notable collaborations include bringing Rocket League to Xbox One and adding 4K support on PS4 Pro, followed by a Switch release, and in 2025 the company was reported to be developing the PlayStation 5 port of Forza Horizon 5 for Playground Games and Xbox Game Studios. Within the computer games industry, Panic Button continues to support cross platform releases and adaptations for established titles.

Section iconCompany Overview

Phone number
SIC Code
7372 - Prepackaged Software
NAICS Code
5112 - Software Publishers
Founded
2007
Employees
51-200

Section iconFunding & Financials

  • $10M$25M

    Panic Button's revenue is estimated to be in the range of $10M$25M

Section iconFunding & Financials

  • $10M$25M

    Panic Button's revenue is estimated to be in the range of $10M$25M

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