Insights

Expanding Portfolios Panic Button has demonstrated a strong capability in porting high-profile console and PC games to Nintendo Switch and PS5, highlighting an opportunity to offer specialized porting and optimization services for other high-demand titles across various gaming platforms.

Strategic Partnerships The company’s ongoing collaborations with major developers like Playground Games, Turn 10 Studios, and Respawn Entertainment underscore its reputation as a trusted partner for complex game porting projects, paving the way for future enterprise-level partnerships.

Technological Expertise Utilizing a tech stack that includes Google Cloud, Windows Server, and open graph technologies, Panic Button is positioned to cater to clients seeking scalable, cloud-enabled game development and porting solutions, especially for next-gen consoles.

Recent High-Profile Projects Recent engagements such as the PS5 port of Forza Horizon 5 and the development of Apex Legends for Nintendo Switch reveal a focus on AAA titles and well-known franchises, indicating potential opportunities to target additional publishers looking for specialized porting and development services.

Market Trend Alignment Panic Button’s focus on console enhancements and porting matches current industry trends toward extending game lifecycles and reaching broader audiences on multiple platforms, creating opportunities to pitch tailored development and optimization solutions for upcoming AAA releases.

Panic Button Tech Stack

Panic Button uses 8 technology products and services including MSBuild, Google Fonts API, Atlassian Jira, and more. Explore Panic Button's tech stack below.

  • MSBuild
    Build Automation
  • Google Fonts API
    Font Scripts
  • Atlassian Jira
    Issue Trackers
  • jQuery Migrate
    Javascript Libraries
  • Microsoft
    Miscellaneous
  • JavaScript
    Programming Languages
  • Greenhouse
    Recruitment Marketing
  • YouTube
    Video Players

Media & News

Panic Button's Email Address Formats

Panic Button uses at least 1 format(s):
Panic Button Email FormatsExamplePercentage
FLast@panicbuttongames.comJDoe@panicbuttongames.com
49%
FirstL@panicbuttongames.comJohnD@panicbuttongames.com
1%
FL@panicbuttongames.comJD@panicbuttongames.com
1%
FLast@panicbuttongames.comJDoe@panicbuttongames.com
49%

Frequently Asked Questions

Where is Panic Button's headquarters located?

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Panic Button's main headquarters is located at Arboretum, Austin, Texas 78759, US. The company has employees across 4 continents, including North AmericaAfricaAsia.

What is Panic Button's phone number?

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You can contact Panic Button's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is Panic Button's official website and social media links?

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Panic Button's official website is panicbuttongames.com and has social profiles on LinkedIn.

What is Panic Button's SIC code NAICS code?

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Panic Button's SIC code is 7371 - Computer Programming Services NAICS code is 5112 - Software Publishers.

How many employees does Panic Button have currently?

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As of October 2025, Panic Button has approximately 58 employees across 4 continents, including North AmericaAfricaAsia. Key team members include Ceo Staff: M. K.It Director: B. S.Technical Director: T. A.. Explore Panic Button's employee directory with LeadIQ.

What industry does Panic Button belong to?

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Panic Button operates in the Computer Games industry.

What technology does Panic Button use?

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Panic Button's tech stack includes MSBuildGoogle Fonts APIAtlassian JirajQuery MigrateMicrosoftJavaScriptGreenhouseYouTube.

What is Panic Button's email format?

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Panic Button's email format typically follows the pattern of FLast@panicbuttongames.com. Find more Panic Button email formats with LeadIQ.

When was Panic Button founded?

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Panic Button was founded in 2007.
Panic Button

Panic Button

Computer GamesUnited States51-200 Employees

In late 2007, a small group of industry veterans got together and founded a new game company in Austin, Texas.  The following January, they rented a small room in temporary office space and got to work. Spirits were high and the future was bright!  Naturally, things didn’t go quite as expected. Such are the humble beginnings of Panic Button.

For several years, Panic Button worked in quiet obscurity.  We shipped a few low-budget titles. We made stealthy contributions to various games, big and small, under development by other studios in town.  We helped Dragon Age: Origins fit in memory on consoles.  We improved server stability for Star Wars: The Old Republic.  We put character into the ReCore sand.  We even helped Ms. Splosion Man have a blast online.

Persistence, patience, planning, work, experience, talent, and a little luck allowed Panic Button to not only survive those early years but to quietly grow.  We continued to work largely behind the scenes, until…

In 2015, Panic Button began working with Psyonix.  We brought Rocket League to the Microsoft Xbox One.  We added 4K support to the Sony PlayStation 4 Pro version.  And then, in 2016, we brought Rocket League to the Nintendo Switch.

We toured hell (via Mars) in 2017 when Panic Button brought the critically acclaimed Doom to the Nintendo Switch.  This release was repeatedly described as an “impossible port”.

How could we top Doom?  That would be Wolfenstein II: The New Colossus and Warframe on the Nintendo Switch.

Meanwhile, we’ve been incredibly busy in 2019:
Hob: The Definitive Edition  (Switch)
Wolfenstein II: Youngblood  (Switch)
Doom 3  (PC, PS4, Xbox One, and Switch)
Torchlight II  (PS4, Xbox One, and Switch)

And wait until you see what’s next!  (Hint: It’s probably not Horizon: Zero Dawn for Switch.)

Section iconCompany Overview

Headquarters
Arboretum, Austin, Texas 78759, US
Phone number
SIC Code
7371 - Computer Programming Services
NAICS Code
5112 - Software Publishers
Founded
2007
Employees
51-200

Section iconFunding & Financials

  • $25M$50M

    Panic Button's revenue is estimated to be in the range of $25M$50M

Section iconFunding & Financials

  • $25M$50M

    Panic Button's revenue is estimated to be in the range of $25M$50M

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