Insights

Strategic Acquisition Playdemic was acquired by Electronic Arts in 2021 for 1.4 billion, signaling strong interest from a major publisher in its free-to-play mobile expertise. This presents opportunities to engage EA’s mobile portfolio teams for cross-sell or collaboration on live operations, monetization, and analytics services.

Mobile Soccer Growth As the developer behind Golf Clash, a BAFTA-winning mobile title with real-time multiplayer, Playdemic demonstrates strength in live ops, social features, and competitive gaming on mobile. This suggests potential for upsell in user acquisition collaboration, analytics, and performance marketing solutions targeting casual-to-core mobile gamers.

Tech Stack Fit Utilizes a mix of cloud, analytics, and web/mobile technologies (Tencent Cloud, Comscore, AngularJS, Swift, AJAX). These capabilities indicate a readiness for partnerships around cloud scalability, analytics-driven performance optimization, and cross-platform game development tools.

Financial Size Revenue reported in the low tens of millions with a funding of 4.4 million, and a parent with substantial backing via EA. This implies potential for phased engagement with a mid-sized studio partner and scalable solution offerings that can grow alongside their product roadmap.

Global Reach Headquartered in the UK with a workforce spanning 70+ globally and a strong Europe-wide footprint. Opportunities exist for regional partnerships, localization services, and targeted go-to-market support in Europe and beyond for live events, tournaments, and community engagement initiatives.

Playdemic Tech Stack

Playdemic uses 8 technology products and services including Cubase, Comscore, Sony, and more. Explore Playdemic's tech stack below.

  • Cubase
    Advertising
  • Comscore
    Analytics
  • Sony
    Audio, Video, Graphics
  • Tencent Cloud
    Content Delivery Network
  • Amazon Route 53
    Domain Name Services
  • AngularJS
    Javascript Frameworks
  • Swift
    Programming Languages
  • AJAX
    Web Tools And Plugins

Media & News

Playdemic's Email Address Formats

Playdemic uses at least 2 format(s):
Playdemic Email FormatsExamplePercentage
First.Last@playdemic.comJohn.Doe@playdemic.com
74%
Last@playdemic.comDoe@playdemic.com
11%
First@playdemic.comJohn@playdemic.com
10%
First-Last@playdemic.comJohn-Doe@playdemic.com
5%
FLast@ea.comJDoe@ea.com
79%
FiLast@ea.comJoDoe@ea.com
11%
First.Last@ea.comJohn.Doe@ea.com
6%
FirstLast@ea.comJohnDoe@ea.com
4%

Frequently Asked Questions

What is Playdemic's phone number?

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You can contact Playdemic's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is Playdemic's official website and social media links?

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Playdemic's official website is ea.com and has social profiles on LinkedInCrunchbase.

What is Playdemic's SIC code NAICS code?

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Playdemic's SIC code is 7372 - Prepackaged Software NAICS code is 5112 - Software Publishers.

How many employees does Playdemic have currently?

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As of July 2026, Playdemic has approximately 58 employees across 2 continents, including EuropeAsia. Key team members include CTO: A. H.Head Of User Acquisition: J. W.Director Of Product Management: C. O.. Explore Playdemic's employee directory with LeadIQ.

What industry does Playdemic belong to?

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Playdemic operates in the Computer Games industry.

What technology does Playdemic use?

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Playdemic's tech stack includes CubaseComscoreSonyTencent CloudAmazon Route 53AngularJSSwiftAJAX.

What is Playdemic's email format?

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Playdemic's email format typically follows the pattern of First.Last@playdemic.com. Find more Playdemic email formats with LeadIQ.

How much funding has Playdemic raised to date?

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As of July 2026, Playdemic has raised $4.4M in funding. The last funding round occurred on Oct 11, 2013 for $399K.
Playdemic logo

Playdemic

Computer GamesEngland, United Kingdom51-200 Employees

Playdemic is a mobile game developer based in Manchester, England, specializing in free-to-play titles that incorporate social and competitive features. Founded in 2010, the studio operates as a mid-sized team with a global reach, delivering experiences intended to engage players around the world. The best-known title in its portfolio is Golf Clash, a real-time multiplayer game set on worldwide courses that includes 1v1 matches, tournaments, and social challenges. In 2021, Playdemic became part of Electronic Arts, placing it within a broader mobile gaming strategy. The company targets mobile players seeking competitive, social play, and its work contributes to EA's push to expand free-to-play experiences across its portfolio.

Section iconCompany Overview

Phone number
Website
ea.com
SIC Code
7372 - Prepackaged Software
NAICS Code
5112 - Software Publishers
Employees
51-200

Section iconFunding & Financials

  • $4.4M

    Playdemic has raised a total of $4.4M of funding over 2 rounds. Their latest funding round was raised on Oct 11, 2013 in the amount of $399Kas a series_unknown.

  • $1M$10M

    Playdemic's revenue is estimated to be in the range of $1M$10M

Section iconFunding & Financials

  • $4.4M

    Playdemic has raised a total of $4.4M of funding over 2 rounds. Their latest funding round was raised on Oct 11, 2013 in the amount of $399Kas a series_unknown.

  • $1M$10M

    Playdemic's revenue is estimated to be in the range of $1M$10M

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