Insights

Strategic partnerships The Virtual Reality Company has a track record of collaboration with notable players (NetEnt, IMAX) to create immersive VR experiences, suggesting strong potential for co-development and sponsored content deals with studios, game developers, and cinema chains seeking experiential marketing.

Family audience Earlier launch of Raising a Rukus in partnership with IMAX indicates a capability to reach family-friendly segments; sales opportunities exist in family entertainment venues, educational channels, and VR arcades seeking approachable, narrative-driven experiences.

Limited revenue scale Current revenue under $1M with substantial funding ($25M) implies a growth trajectory focus; opportunities for enterprise-grade VR productions, licensing of original IP, and longer-term content development deals with monetization through platforms, publishers, or venues.

LA-based studio Headquartered in Los Angeles with a mid-size team (11-50 employees) positions the company well for proximity-based partnerships with Hollywood studios, post-production houses, and technology partners seeking integrated VR storytelling capabilities.

Tech-enabled workflows Adoption of web and content delivery technologies (Squarespace, Webpack, Google Workspace, content security tools) signals readiness for scalable client portals, rapid prototyping, and secure collaboration with brands and content distributors seeking streamlined VR project management.

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The Virtual Reality Company Tech Stack

The Virtual Reality Company uses 8 technology products and services including RSS, Squarespace, Webpack, and more. Explore The Virtual Reality Company's tech stack below.

The Virtual Reality Company's Email Address Formats

The Virtual Reality Company uses at least 4 email formats:
The Virtual Reality Company Email FormatsExamplePercentage
First@thevrcompany.comJohn@thevrcompany.com
83%
FirstL@thevrcompany.comJohnD@thevrcompany.com
8%
First.Last@thevrcompany.comJohn.Doe@thevrcompany.com
5%
Last@thevrcompany.comDoe@thevrcompany.com
4%

Frequently Asked Questions

What is The Virtual Reality Company's official website and social media links?

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The Virtual Reality Company's official website is thevrcompany.com and has social profiles on LinkedIn and Crunchbase.

How much revenue does The Virtual Reality Company generate?

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As of October 2026, The Virtual Reality Company's annual revenue is estimated to be <$1M.

What is The Virtual Reality Company's NAICS code?

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The Virtual Reality Company's NAICS code is 512 - Motion Picture and Sound Recording Industries.

How many employees does The Virtual Reality Company have currently?

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As of October 2026, The Virtual Reality Company has approximately 18 employees across 5 continents, including North America, Africa and Asia. Key team members include Partner: P. Y. and Ux Product Manager: S. M. Explore The Virtual Reality Company's employee directory with LeadIQ.

What industry does The Virtual Reality Company belong to?

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The Virtual Reality Company operates in the Movies, Videos and Sound industry.

What technology does The Virtual Reality Company use?

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The Virtual Reality Company's tech stack includes RSS, Squarespace, Webpack, Squarespace Commerce, Google Workspace, Google Fonts API, Priority Hints and X-Content-Type-Options.

What is The Virtual Reality Company's email format?

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The Virtual Reality Company's email format typically follows the pattern of First@thevrcompany.com. Find more The Virtual Reality Company email formats with LeadIQ.

How much funding has The Virtual Reality Company raised to date?

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As of October 2026, The Virtual Reality Company has raised $25M in funding. The last funding round occurred on Jun 10, 2016 for $23M.

When was The Virtual Reality Company founded?

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The Virtual Reality Company was founded in 2014.
The Virtual Reality Company logo

The Virtual Reality Company

Movies, Videos and SoundCalifornia, United States11-50 Employees

The Virtual Reality Company (VRC) is a Los Angeles-based content studio focused on producing immersive narratives for virtual reality platforms. Its work centers on creating engaging, memorable experiences that leverage VR to tell stories in new ways, targeting audiences seeking immersive entertainment experiences in the Movies, Videos and Sound industry. The company operates from its Los Angeles location and has a team described as a mid-sized studio, positioning itself among other specialized VR and immersive content creators.

In addition to developing original experiences, VRC has pursued collaborations that expand its reach, including a partnership tied to bringing family-focused VR experiences to a broader audience as part of a collaboration with IMAX. The firm’s activity indicates a focus on partnerships and cross-platform opportunities within the immersive media market, aiming to deliver unique virtual reality storytelling experiences for consumers and collaborators in the entertainment sector.

Section iconCompany Overview

NAICS Code
512 - Motion Picture and Sound Recording Industries
Founded
2014
Employees
11-50

Section iconFunding & Financials

  • $25M

    The Virtual Reality Company has raised a total of $25M of funding over 2 rounds. Their latest funding round was raised on Jun 10, 2016 in the amount of $23M as a Series A.

  • <$1M

    The Virtual Reality Company's revenue is estimated to be in the range of <$1M

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