THQ Wireless
Computer GamesUnited States11-50 Employees
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Market Position THQ Wireless operates within the competitive computer gaming industry, with a range of peers including Zynga, Gameloft, and Electronic Arts, indicating a focus on appealing to gaming companies and developers seeking partnership or acquisition opportunities.
Recent Acquisition The company's acquisition by EQT Corporation for five billion dollars suggests significant investor interest and potential for strategic expansion, presenting opportunities to collaborate on mobile or wireless gaming projects.
Mobile Content Focus Assets related to wireless operations and carrier business indicate a specialization in mobile game distribution and advertising, making them a prime candidate for partners looking to expand mobile reach or monetize via wireless channels.
Revenue Scope With reported revenues between one million and ten million dollars, there is room for growth, and opportunities exist for sales engagement in scaling their product offerings and monetization strategies in the gaming sector.
Strategic Partnerships Past collaborations with WWE and UFC highlight a history of engaging with high-profile brands, positioning THQ Wireless as a potential partner for licensing, branded content, or exclusive gaming collaborations targeting sports and entertainment audiences.
| THQ Wireless Email Formats | Percentage |
| First.Last@thq.com | 80% |
| FLast@thq.com | 19% |
| First.Middle@thq.com | 1% |
Computer GamesUnited States11-50 Employees
Learn about working at THQ Wireless. Join LinkedIn today for free. See who you know at THQ Wireless, leverage your professional network, and get hired.
THQ Wireless's revenue is estimated to be in the range of $1M$10M
THQ Wireless's revenue is estimated to be in the range of $1M$10M