Insights

Market position VR World NYC was the largest VR center in the Western Hemisphere and aimed to mainstream immersive experiences beyond gaming, indicating a potential for partnerships that reach broad, non-gaming audiences such as tourists, venues, and education institutes.

Recent closure Public facing operations ended in 2022, suggesting a shift in business model or monetization strategy. This presents an opportunity to explore acquisition, licensing, or collaboration with the IP and curated experiences to leverage established brand recognition.

Diversified offering Beyond gaming, the company emphasized art installations, cinematic experiences, and nightlife. Potential sales angles include turnkey VR installations for experiential venues, corporate events, galleries, and hospitality sectors seeking immersive attractions.

Financial potential Reported revenue range of one to ten million dollars indicates a mid-market scale with proven demand. This supports outreach for enterprise-grade VR content licensing, co-development of experiences, or franchising opportunities aligned with similar venues.

Technology stack Usage of common web and content platforms (AppNexus, Upfluence, Facebook Pixel, jQuery, Nginx, Apache) implies readiness for digital marketing partnerships, influencer-driven campaigns, and data-driven audience targeting to drive in-person or hybrid VR experiences.

VR World® Tech Stack

VR World® uses 8 technology products and services including AppNexus, Snowplow, Quantcast Measure, and more. Explore VR World®'s tech stack below.

  • AppNexus
    Advertising
  • Snowplow
    Analytics
  • Quantcast Measure
    Analytics
  • Above.com
    Domain Name Services
  • Google Cloud
    Infrastructure As A Service
  • Google Tag Manager
    Tag Management
  • Google Analytics
    Web Analytics
  • Nginx
    Web Servers

VR World®'s Email Address Formats

VR World® uses at least 1 format(s):
VR World® Email FormatsExamplePercentage
First@vrworldnyc.comJohn@vrworldnyc.com
100%

Frequently Asked Questions

What is VR World®'s official website and social media links?

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VR World®'s official website is vrworldnyc.com and has social profiles on LinkedInCrunchbase.

How much revenue does VR World® generate?

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As of July 2026, VR World®'s annual revenue is estimated to be $1M - $10M.

What is VR World®'s NAICS code?

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VR World®'s NAICS code is 71 - Arts, Entertainment, and Recreation.

How many employees does VR World® have currently?

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As of July 2026, VR World® has approximately 7 employees across 2 continents, including North AmericaAsia. Key team members include Operations Manager: S. M.Computer Technician: J. L.. Explore VR World®'s employee directory with LeadIQ.

What industry does VR World® belong to?

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VR World® operates in the Entertainment Providers industry.

What technology does VR World® use?

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VR World®'s tech stack includes AppNexusSnowplowQuantcast MeasureAbove.comGoogle CloudGoogle Tag ManagerGoogle AnalyticsNginx.

What is VR World®'s email format?

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VR World®'s email format typically follows the pattern of First@vrworldnyc.com. Find more VR World® email formats with LeadIQ.

How much funding has VR World® raised to date?

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As of July 2026, VR World® has raised $4M in funding. The last funding round occurred on Aug 28, 2019.

When was VR World® founded?

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VR World® was founded in 2017.
VR World® logo

VR World®

Entertainment ProvidersNew York, United States2-10 Employees

VR World® NYC operated as an entertainment provider focused on immersive virtual reality experiences. Since its founding in 2017, the center aimed to broaden access to VR by offering a variety of activities beyond gaming, including art installations and cinematic experiences, in a multi-layered, human-centered environment. Positioned as the largest VR center in the Western Hemisphere, it sought to connect high-end virtual reality content with everyday consumers, including tourists and non-gamers, without the need for personal headset investment. The organization was based in New York, serving a diverse audience through a venue that emphasized VR as a social and cultural experience rather than a niche technology. Public-facing operations reportedly closed at the end of 2022, marking the end of its active consumer-facing activities.

Section iconCompany Overview

NAICS Code
71 - Arts, Entertainment, and Recreation
Founded
2017
Employees
2-10

Section iconFunding & Financials

  • $4M

    VR World® has raised a total of $4M of funding over 3 rounds. Their latest funding round was raised on Aug 28, 2019as a debt_financing.

  • $1M - $10M

    VR World®'s revenue is estimated to be in the range of $1M - $10M

Section iconFunding & Financials

  • $4M

    VR World® has raised a total of $4M of funding over 3 rounds. Their latest funding round was raised on Aug 28, 2019as a debt_financing.

  • $1M - $10M

    VR World®'s revenue is estimated to be in the range of $1M - $10M

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