Insights

Content & Impact E-Line Media operates at the intersection of entertainment and social impact with a track record of high-profile impact initiatives and partnerships, presenting a compelling value proposition for educational institutions, non-profits, and brands seeking meaningful audience engagement through games.

Educational Partnerships Active involvement in initiatives like the National STEM Video Game Challenge, Gates Foundation–funded publishing council, and ASU Center for Games and Impact signals strong potential for collaborations with schools, museums, and STEM programs seeking engaging, curriculum-aligned game content.

Expansion & IP Recent launches such as Beyond Blue After the Storm and ongoing updates to Ocean exploration titles indicate a growing portfolio of IP with VR and exploration themes, offering opportunities for cross-platform licensing, AR/VR deployments, and tourism or conservation partnerships.

Geographic Reach A global impact focus with prior releases on multiple platforms (Apple Arcade, Nintendo Switch, etc.) and a Phoenix base suggests scalable regional expansion in North America and multilingual opportunities for education, entertainment, and serious-game markets.

Financial Health Moderate revenue footprint combined with venture-like funding and a clear growth trajectory positions E-Line as a potential partner for co-development, joint ventures, or funding-backed projects with school districts, museums, or corporate social responsibility programs.

E-Line Media Tech Stack

E-Line Media uses 8 technology products and services including Unity3D, Squarespace Commerce, Google Workspace, and more. Explore E-Line Media's tech stack below.

  • Unity3D
    Audio, Video, Graphics
  • Squarespace Commerce
    E-commerce
  • Google Workspace
    Email
  • Twemoji
    Font Scripts
  • JavaScript
    Programming Languages
  • GraphQL
    Programming Languages
  • iOS
    Programming Languages
  • jQuery Waypoints
    Web Tools And Plugins

Media & News

E-Line Media's Email Address Formats

E-Line Media uses at least 1 format(s):
E-Line Media Email FormatsExamplePercentage
FLast@elinemedia.comJDoe@elinemedia.com
53%
First.Last@elinemedia.comJohn.Doe@elinemedia.com
36%
First@elinemedia.comJohn@elinemedia.com
9%
FL@elinemedia.comJD@elinemedia.com
2%

Frequently Asked Questions

What is E-Line Media's phone number?

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You can contact E-Line Media's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is E-Line Media's official website and social media links?

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E-Line Media's official website is elinemedia.com and has social profiles on LinkedInCrunchbase.

What is E-Line Media's SIC code NAICS code?

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E-Line Media's SIC code is 7372 - Prepackaged Software NAICS code is 5112 - Software Publishers.

How many employees does E-Line Media have currently?

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As of July 2026, E-Line Media has approximately 65 employees across 5 continents, including North AmericaAfricaAsia. Key team members include Lead Game Designer: Z. A. B.Project Manager: J. B.Senior Environment Artist: T. C.. Explore E-Line Media's employee directory with LeadIQ.

What industry does E-Line Media belong to?

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E-Line Media operates in the Computer Games industry.

What technology does E-Line Media use?

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E-Line Media's tech stack includes Unity3DSquarespace CommerceGoogle WorkspaceTwemojiJavaScriptGraphQLiOSjQuery Waypoints.

What is E-Line Media's email format?

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E-Line Media's email format typically follows the pattern of FLast@elinemedia.com. Find more E-Line Media email formats with LeadIQ.

How much funding has E-Line Media raised to date?

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As of July 2026, E-Line Media has raised $5M in funding. The last funding round occurred on Apr 30, 2016 for $5M.

When was E-Line Media founded?

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E-Line Media was founded in 2007.

E-Line Media

Computer GamesArizona, United States51-200 Employees

E-Line Media is a mid-sized video game developer and publisher based in Phoenix, Arizona. The company focuses on creating games that are entertaining while aiming to deliver positive social impact, with titles such as the ocean-exploration game Beyond Blue and the BAFTA-award-winning Never Alone in its catalog. It maintains a presence at gaming conventions and educational forums, reflecting its role at the intersection of entertainment and learning, and has contributed to initiatives including the National STEM Video Game Challenge, the Games and Learning Publishing Council, and the ASU Center for Games and Impact. 

The company targets players and educators seeking meaningful experiences, aiming to make time spent gaming purposeful. Positioned within the computer games industry as a pioneer in the games-for-social-impact space, it pursues projects that blend storytelling, exploration, and learning themes. Based in Phoenix, it has continued to release and expand its offerings, with a notable recent development being Beyond Blue After the Storm, a VR follow-up to its ocean-exploration title.

Section iconCompany Overview

Phone number
SIC Code
7372 - Prepackaged Software
NAICS Code
5112 - Software Publishers
Founded
2007
Employees
51-200

Section iconFunding & Financials

  • $5M

    E-Line Media has raised a total of $5M of funding over 2 rounds. Their latest funding round was raised on Apr 30, 2016 in the amount of $5M.

  • $50M$100M

    E-Line Media's revenue is estimated to be in the range of $50M$100M

Section iconFunding & Financials

  • $5M

    E-Line Media has raised a total of $5M of funding over 2 rounds. Their latest funding round was raised on Apr 30, 2016 in the amount of $5M.

  • $50M$100M

    E-Line Media's revenue is estimated to be in the range of $50M$100M

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