Insights

Mobile Game Focus Not Doppler has strategically shifted focus to mobile game development, with successful releases such as Food Stylist, Dead Zed, and Crash of Cars. This emphasis on mobile-first development presents an opportunity to target the growing mobile gaming market.

Impressive Download Numbers With over 300 million downloads of their games on iOS and Android, Not Doppler has demonstrated a strong appeal to a wide audience. Leveraging this existing user base could lead to potential cross-selling and upselling opportunities for new game releases or in-app purchases.

Potential for In-Game Advertising Utilizing technologies like DoubleClick for Publishers, Criteo, and Quantcast, Not Doppler can explore in-game advertising partnerships to generate additional revenue streams. Leveraging their engaging game experiences and large player base could attract advertisers seeking to reach a highly engaged audience.

Sustainable Revenue Growth Although current revenue falls within the range of $0-10M, Not Doppler's track record of successful game launches and steady growth provides a foundation for sustainable revenue expansion. Sales teams can target this established player in the gaming industry for partnership opportunities that align with their growth trajectory.

Competitive Positioning Compared to similar companies like GameHouse, Big Fish Games, Miniclip, Pogo, and Kongregate, Not Doppler's unique game offerings and mobile-focused approach set them apart in the market. Understanding and leveraging this competitive advantage can open doors to collaborations and strategic alliances within the gaming industry.

Similar companies to Not Doppler

Not Doppler Tech Stack

Not Doppler uses 8 technology products and services including DoubleClick for Publishers (DFP), Criteo, Unity3D, and more. Explore Not Doppler's tech stack below.

  • DoubleClick for Publishers (DFP)
    Advertising
  • Criteo
    Advertising
  • Unity3D
    Audio, Video, Graphics
  • Microsoft Excel
    Editors
  • Microsoft Azure
    Platform As A Service
  • Node.js
    Programming Languages
  • Quantcast
    System Analytics & Monitoring
  • Google Plus
    Widgets

Not Doppler's Email Address Formats

Not Doppler uses at least 1 format(s):
Not Doppler Email FormatsExamplePercentage
First@notdoppler.comJohn@notdoppler.com
45%
Last@notdoppler.comDoe@notdoppler.com
8%
FirstLast@notdoppler.comJohnDoe@notdoppler.com
2%
First@notdoppler.comJohn@notdoppler.com
45%

Frequently Asked Questions

Where is Not Doppler's headquarters located?

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Not Doppler's main headquarters is located at Sydney, NSW 2000 AU. The company has employees across 2 continents, including OceaniaNorth America.

What is Not Doppler's official website and social media links?

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Not Doppler's official website is notdoppler.com and has social profiles on LinkedIn.

How much revenue does Not Doppler generate?

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As of December 2024, Not Doppler's annual revenue reached $3.8M.

How many employees does Not Doppler have currently?

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As of December 2024, Not Doppler has approximately 18 employees across 2 continents, including OceaniaNorth America. Key team members include Founder And Ceo: J. D.General Manager: J. D.Product Manager: R. T.. Explore Not Doppler's employee directory with LeadIQ.

What industry does Not Doppler belong to?

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Not Doppler operates in the Computer Games industry.

What technology does Not Doppler use?

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Not Doppler's tech stack includes DoubleClick for Publishers (DFP)CriteoUnity3DMicrosoft ExcelMicrosoft AzureNode.jsQuantcastGoogle Plus.

What is Not Doppler's email format?

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Not Doppler's email format typically follows the pattern of . Find more Not Doppler email formats with LeadIQ.

When was Not Doppler founded?

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Not Doppler was founded in 2005.
Not Doppler

Not Doppler

Computer GamesNew South Wales, Australia11-50 Employees

Not Doppler is a Sydney-based game development studio and publisher. Originally founded in 2005 as a web games portal, in recent years we have shifted our focus to mobile-first, with the goal of creating exciting game experiences and entertaining as many people as possible.

To-date our games have generated over 300 million downloads across iOS and Android, and we are constantly striving to push boundaries and to reach even more players in the future!

For more information, be sure to visit our Studio website:
https://studio.notdoppler.com

Section iconCompany Overview

Headquarters
Sydney, NSW 2000 AU
Founded
2005
Employees
11-50

Section iconFunding & Financials

  • $10M

    Not Doppler's revenue is in the range of $10M

Section iconFunding & Financials

  • $10M

    Not Doppler's revenue is in the range of $10M

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