Insights

Publishing Opportunity thatgamecompany recently launched a publishing label thatgamepublisher, indicating a potential outbound collaboration for distribution, co-publishing, or licensing deals to expand their game portfolio and monetization channels.

New Intellectual Property Upcoming titles such as Dear Van Gogh and the Sky art book suggest a focus on narrative-driven experiences and transmedia extensions, presenting opportunities to propose cross-media partnerships, licensing, merchandising, and experiential marketing.

Emotional Gameplay The studio emphasizes deeply emotional, artistically crafted experiences, which aligns with opportunities to offer narrative analytics, accessibility tech, localization, and premium digital/physical bundles for a targeted, engaged audience.

Strategic Partnerships Recent partnerships and events, including a publishing venture, online game jams, and executive visibility at industry summits, indicate openness to co-development, technology collaborations, and sponsored showcase opportunities.

Similar companies to thatgamecompany

thatgamecompany Tech Stack

thatgamecompany uses 8 technology products and services including Grafana, Looker, Jenkins, and more. Explore thatgamecompany's tech stack below.

Media & News

thatgamecompany's Email Address Formats

thatgamecompany uses at least 4 email formats:
thatgamecompany Email FormatsExamplePercentage
First.Last@thatgamecompany.comJohn.Doe@thatgamecompany.com
72%
First@thatgamecompany.comJohn@thatgamecompany.com
21%
Last@thatgamecompany.comDoe@thatgamecompany.com
4%
First_Last@thatgamecompany.comJohn_Doe@thatgamecompany.com
3%

Frequently Asked Questions

What is thatgamecompany's phone number?

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You can contact thatgamecompany's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is thatgamecompany's official website and social media links?

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thatgamecompany's official website is thatgamecompany.com and has social profiles on LinkedIn and Crunchbase.

How much revenue does thatgamecompany generate?

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As of August 2026, thatgamecompany's annual revenue is estimated to be $50M - $100M.

What is thatgamecompany's SIC code and NAICS code?

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thatgamecompany's SIC code is 7372 - Prepackaged Software and NAICS code is 71 - Arts, Entertainment, and Recreation.

How many employees does thatgamecompany have currently?

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As of August 2026, thatgamecompany has approximately 254 employees across 5 continents, including North America, Asia and Europe. Key team members include Chief Financial And Operating Officer: W. K., Head Of User Acquisition: J. P. and Director Of Operations: K. L. Explore thatgamecompany's employee directory with LeadIQ.

What industry does thatgamecompany belong to?

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thatgamecompany operates in the Entertainment Providers industry.

What technology does thatgamecompany use?

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thatgamecompany's tech stack includes Grafana, Looker, Jenkins, Amazon Redshift, NetSuite, Mailgun, Okta and Zoom.

What is thatgamecompany's email format?

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thatgamecompany's email format typically follows the pattern of First.Last@thatgamecompany.com. Find more thatgamecompany email formats with LeadIQ.

How much funding has thatgamecompany raised to date?

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As of August 2026, thatgamecompany has raised $29M in funding. The last funding round occurred on Mar 03, 2022.

When was thatgamecompany founded?

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thatgamecompany was founded in 2006.
thatgamecompany logo

thatgamecompany

Entertainment ProvidersCalifornia, United States201-500 Employees

thatgamecompany is a Santa Monica-based studio in the interactive entertainment space that designs and develops artistically crafted video games intended to be broadly accessible. The company aims to push the boundaries of interactive entertainment while honoring players and delivering experiences that are meaningful and uplifting. It looks to recruit talent who value integrity and personal growth within a culture of intense collaboration and experimentation. Its mission is to create timeless entertainment that can enact positive change in the human psyche worldwide.

In 2026 the company announced Dear Van Gogh, a new experience set in the world of Sky: Children of the Light, with a release date of July 17, 2026. Based in Santa Monica, California, the studio is described as a mid-sized team actively developing its portfolio in the entertainment sector.

Section iconCompany Overview

Phone number
SIC Code
7372 - Prepackaged Software
NAICS Code
71 - Arts, Entertainment, and Recreation
Founded
2006
Employees
201-500

Section iconFunding & Financials

  • $29M

    thatgamecompany has raised a total of $29M of funding over 6 rounds. Their latest funding round was raised on Mar 03, 2022 as a Venture Round.

  • $50M - $100M

    thatgamecompany's revenue is estimated to be in the range of $50M - $100M

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