Insights

Strategic Partnerships Thatgamecompany has demonstrated growth, high-profile titles, and collaboration history (e.g., COREBLAZER) that suggests openness to partnerships and co-creation opportunities. Leverage their interest in emotional depth and accessible experiences to propose cross-promotions, co-branded events, or joint development on experimental or art-driven projects.

Franchise Expansion Upcoming release Dear Van Gogh and the continuation of Sky: Children of the Light indicate a strategy of expanding established IP into new experiences and formats. Explore opportunities in licensing, ancillary experiences, merch partnerships, and enhanced in-game events that monetize through live ops, DLCs, or partnerships with museums and art initiatives.

Creative Tech Stack Their use of cloud, AI tools, and modern cloud platforms (Azure, DynamoDB, LangChain, ChatGPT) signals a readiness to adopt innovative tech in design, analytics, and live services. Present solutions around scalable live operations, player analytics, content personalization, and AI-assisted development pipelines to improve engagement and efficiency.

Global Outreach Recent press coverage and events (GamesBeat Summit, PC releases, art books) show a proactive global visibility strategy. Propose international publishing support, localization, and distribution partnerships, as well as collaboration on digital or physical media that broadens reach to new markets and audiences.

Financial Position Mid-sized studio with substantial funding history and solid revenue range, suggesting capacity for select strategic investments. Target premium, high-margin collaborations, IP licensing, and exclusive content deals that align with their artistic mission while providing clear ROI and risk-mitigated partnerships.

thatgamecompany Tech Stack

thatgamecompany uses 8 technology products and services including Cloudflare Web Optimizations, Rippling, Intel, and more. Explore thatgamecompany's tech stack below.

  • Cloudflare Web Optimizations
    Analytics
  • Rippling
    Applicant Tracking Systems
  • Intel
    Customer Relationship Management
  • Amazon DynamoDB
    Database
  • ChatGPT
    Generative Ai
  • LangChain
    Machine Learning
  • Microsoft Azure
    Platform As A Service
  • CSS
    Web Tools And Plugins

Media & News

thatgamecompany's Email Address Formats

thatgamecompany uses at least 1 format(s):
thatgamecompany Email FormatsExamplePercentage
First.Last@thatgamecompany.comJohn.Doe@thatgamecompany.com
72%
First@thatgamecompany.comJohn@thatgamecompany.com
22%
Last@thatgamecompany.comDoe@thatgamecompany.com
3%
First_Last@thatgamecompany.comJohn_Doe@thatgamecompany.com
3%

Frequently Asked Questions

What is thatgamecompany's phone number?

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You can contact thatgamecompany's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is thatgamecompany's official website and social media links?

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thatgamecompany's official website is thatgamecompany.com and has social profiles on LinkedInCrunchbase.

What is thatgamecompany's SIC code NAICS code?

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thatgamecompany's SIC code is 7372 - Prepackaged Software NAICS code is 71 - Arts, Entertainment, and Recreation.

How many employees does thatgamecompany have currently?

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As of July 2026, thatgamecompany has approximately 248 employees across 5 continents, including North AmericaAsiaEurope. Key team members include Chief Financial And Operating Officer: W. K.Head Of User Acquisition: J. P.Director Of Operations: K. L.. Explore thatgamecompany's employee directory with LeadIQ.

What industry does thatgamecompany belong to?

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thatgamecompany operates in the Entertainment Providers industry.

What technology does thatgamecompany use?

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thatgamecompany's tech stack includes Cloudflare Web OptimizationsRipplingIntelAmazon DynamoDBChatGPTLangChainMicrosoft AzureCSS.

What is thatgamecompany's email format?

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thatgamecompany's email format typically follows the pattern of First.Last@thatgamecompany.com. Find more thatgamecompany email formats with LeadIQ.

How much funding has thatgamecompany raised to date?

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As of July 2026, thatgamecompany has raised $29M in funding. The last funding round occurred on Mar 03, 2022.

When was thatgamecompany founded?

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thatgamecompany was founded in 2006.
thatgamecompany logo

thatgamecompany

Entertainment ProvidersCalifornia, United States201-500 Employees

thatgamecompany is a Santa Monica-based studio in the interactive entertainment space that designs and develops artistically crafted video games intended to be broadly accessible. The company aims to push the boundaries of interactive entertainment while honoring players and delivering experiences that are meaningful and uplifting. It looks to recruit talent who value integrity and personal growth within a culture of intense collaboration and experimentation. Its mission is to create timeless entertainment that can enact positive change in the human psyche worldwide.

In 2026 the company announced Dear Van Gogh, a new experience set in the world of Sky: Children of the Light, with a release date of July 17, 2026. Based in Santa Monica, California, the studio is described as a mid-sized team actively developing its portfolio in the entertainment sector.

Section iconCompany Overview

Phone number
SIC Code
7372 - Prepackaged Software
NAICS Code
71 - Arts, Entertainment, and Recreation
Founded
2006
Employees
201-500

Section iconFunding & Financials

  • $29M

    thatgamecompany has raised a total of $29M of funding over 6 rounds. Their latest funding round was raised on Mar 03, 2022as a series_unknown.

  • $50M$100M

    thatgamecompany's revenue is estimated to be in the range of $50M$100M

Section iconFunding & Financials

  • $29M

    thatgamecompany has raised a total of $29M of funding over 6 rounds. Their latest funding round was raised on Mar 03, 2022as a series_unknown.

  • $50M$100M

    thatgamecompany's revenue is estimated to be in the range of $50M$100M

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