Insights

Co development Focus PlayEveryWare positions itself as a center of excellence for game development support, offering integrated co-development services across engineering, production, and QA. This creates a scalable option for studios needing outsourced capability to accelerate high-quality, multi-platform releases, supported by its track record on titles like Among Us and Fall Guys.

Engine Neutral Support The company supports Unity, Unreal Engine, and proprietary engines, enabling cross-engine collaboration and multi-engine pipeline work. This opens sales opportunities to studios using disparate tech stacks and suggests potential in plugin development, tooling integration, and migration support.

Geographic Advantage With teams in Seattle and Yokohama, PlayEveryWare offers nearshore and cross-regional collaboration with favorable time zones and language capability for Western and Asian partners. Leverage this as a selling point for distributed development pipelines and faster turnaround on multi-region projects.

Growth Readiness Financial indicators show a revenue range of ten to twenty-five million dollars and a recent funding round, accompanied by a lean team of 11-50 employees. This suggests readiness to scale with larger engagements, multi-project programs, and deeper partnerships with publishers or studios pursuing capacity expansion.

Proven Track Record A portfolio of high-profile collaborations demonstrates reliability and quality, enabling reference-based sales motions. Use case studies from supported games to build credibility in pitches and secure longer-duration or higher-complexity engagements.

PlayEveryWare Tech Stack

PlayEveryWare uses 8 technology products and services including Perforce, Atlassian Jira, JSON-LD, and more. Explore PlayEveryWare's tech stack below.

  • Perforce
    Configuration Management
  • Atlassian Jira
    Issue Trackers
  • JSON-LD
    Javascript Frameworks
  • Choices
    Javascript Libraries
  • jQuery
    Javascript Libraries
  • C++
    Programming Languages
  • ClickUp
    Project Management
  • Google Search Console
    Web Analytics

Media & News

PlayEveryWare's Email Address Formats

PlayEveryWare uses at least 1 format(s):
PlayEveryWare Email FormatsExamplePercentage
First.Last@playeveryware.comJohn.Doe@playeveryware.com
77%
First@playeveryware.comJohn@playeveryware.com
18%
FLast@playeveryware.comJDoe@playeveryware.com
5%

Frequently Asked Questions

What is PlayEveryWare's official website and social media links?

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PlayEveryWare's official website is playeveryware.com and has social profiles on LinkedInCrunchbase.

What is PlayEveryWare's NAICS code?

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PlayEveryWare's NAICS code is 5112 - Software Publishers.

How many employees does PlayEveryWare have currently?

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As of July 2026, PlayEveryWare has approximately 45 employees across 3 continents, including North AmericaAsiaEurope. Key team members include Ceo & Studio Director: T. O.Ceo & Studio Director: T. O.Senior Hr & Operations Manager: M. C.. Explore PlayEveryWare's employee directory with LeadIQ.

What industry does PlayEveryWare belong to?

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PlayEveryWare operates in the Computer Games industry.

What technology does PlayEveryWare use?

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PlayEveryWare's tech stack includes PerforceAtlassian JiraJSON-LDChoicesjQueryC++ClickUpGoogle Search Console.

What is PlayEveryWare's email format?

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PlayEveryWare's email format typically follows the pattern of First.Last@playeveryware.com. Find more PlayEveryWare email formats with LeadIQ.

How much funding has PlayEveryWare raised to date?

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As of July 2026, PlayEveryWare has raised $3.1M in funding. The last funding round occurred on Mar 29, 2024 for $3.1M.

When was PlayEveryWare founded?

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PlayEveryWare was founded in 2009.
PlayEveryWare logo

PlayEveryWare

Computer GamesWashington, United States11-50 Employees

PlayEveryWare operates as a dedicated development partner for game studios, structured around a disciplined co-development approach that emphasizes collaboration, clear communication, and craftsmanship. The company offers a blended set of support across engineering, production, and quality assurance to help partners deliver high-quality games. It has supported a range of recent projects, including Among Us, Fall Guys, EOS Plugin for Unity, Coral Island, and Cursed to Golf. 

Co-development teams are based in Seattle and Yokohama, Japan, enabling support for titles built in Unity, Unreal Engine, or proprietary engines across multiple platforms. Within the computer games sector, PlayEveryWare functions as a collaborative service provider, helping development teams augment their production capabilities. The company is based in Seattle and employs a small to mid-sized workforce.

Section iconCompany Overview

NAICS Code
5112 - Software Publishers
Founded
2009
Employees
11-50

Section iconMedia & News

Section iconFunding & Financials

  • $3.1M

    PlayEveryWare has raised a total of $3.1M of funding over 1 rounds. Their latest funding round was raised on Mar 29, 2024 in the amount of $3.1Mas a seed.

  • $25M$50M

    PlayEveryWare's revenue is estimated to be in the range of $25M$50M

Section iconFunding & Financials

  • $3.1M

    PlayEveryWare has raised a total of $3.1M of funding over 1 rounds. Their latest funding round was raised on Mar 29, 2024 in the amount of $3.1Mas a seed.

  • $25M$50M

    PlayEveryWare's revenue is estimated to be in the range of $25M$50M

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