Insights

Co-development Focus PlayEveryWare positions itself as a center of excellence for game development support with a customized mix of co-development services across engineering, production, and QA. This suggests potential for expanded partnerships in outsourcing, cross-engine support, and multi-project collaboration with studios seeking high-quality, scalable development capabilities.

Recent High-Profile Projects Having supported titles like Among Us, Fall Guys, and Coral Island, plus involvement in Unity and Unreal Engine ecosystems, indicates strong credibility and a track record with popular IPs. This can be leveraged to approach mid-to-large studios seeking proven runtime and production efficiencies.

Global Co-Development With teams in Seattle and Yokohama, PlayEveryWare offers nearshore and offshore collaboration options across major engines and platforms. This dual-location model can be marketed for time-zone coverage, 24/7 workflows, and regional support for East Asia and North American publishing needs.

Strong Revenue Profile Revenue is in the multi-million range with an identifiable funding stage, suggesting readiness for scale or collaboration on larger initiatives. Potential for co-financing elevated projects, joint go-to-market efforts, or strategic partnerships with publishers seeking development bandwidth.

Sustainability and Tools Alignment Utilizes common industry tools (GitHub, Perforce, Jira, Trello, Google Workspace) and commerce platforms, indicating ease of onboarding for clients using standard toolchains. Opportunity to propose streamlined pipelines, tooling audits, and integration services to accelerate partner projects.

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PlayEveryWare Tech Stack

PlayEveryWare uses 8 technology products and services including GitHub, Perforce, Squarespace, and more. Explore PlayEveryWare's tech stack below.

PlayEveryWare's Email Address Formats

PlayEveryWare uses at least 3 email formats:
PlayEveryWare Email FormatsExamplePercentage
First.Last@playeveryware.comJohn.Doe@playeveryware.com
77%
First@playeveryware.comJohn@playeveryware.com
18%
FLast@playeveryware.comJDoe@playeveryware.com
5%

Frequently Asked Questions

What is PlayEveryWare's official website and social media links?

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PlayEveryWare's official website is playeveryware.com and has social profiles on LinkedIn and Crunchbase.

How much revenue does PlayEveryWare generate?

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As of September 2026, PlayEveryWare's annual revenue is estimated to be $25M - $50M.

What is PlayEveryWare's NAICS code?

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PlayEveryWare's NAICS code is 5112 - Software Publishers.

How many employees does PlayEveryWare have currently?

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As of September 2026, PlayEveryWare has approximately 45 employees across 3 continents, including North America, Asia and Europe. Key team members include Ceo & Studio Director: T. O., Ceo & Studio Director: T. O. and Senior Hr & Operations Manager: M. C. Explore PlayEveryWare's employee directory with LeadIQ.

What industry does PlayEveryWare belong to?

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PlayEveryWare operates in the Computer Games industry.

What technology does PlayEveryWare use?

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PlayEveryWare's tech stack includes GitHub, Perforce, Squarespace, Zendesk, Squarespace Commerce, Google Workspace, Atlassian Jira and Trello.

What is PlayEveryWare's email format?

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PlayEveryWare's email format typically follows the pattern of First.Last@playeveryware.com. Find more PlayEveryWare email formats with LeadIQ.

How much funding has PlayEveryWare raised to date?

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As of September 2026, PlayEveryWare has raised $3.1M in funding. The last funding round occurred on Apr 29, 2024 for $3.1M.

When was PlayEveryWare founded?

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PlayEveryWare was founded in 2009.
PlayEveryWare logo

PlayEveryWare

Computer GamesWashington, United States11-50 Employees

PlayEveryWare operates as a dedicated development partner for game studios, structured around a disciplined co-development approach that emphasizes collaboration, clear communication, and craftsmanship. The company offers a blended set of support across engineering, production, and quality assurance to help partners deliver high-quality games. It has supported a range of recent projects, including Among Us, Fall Guys, EOS Plugin for Unity, Coral Island, and Cursed to Golf. 

Co-development teams are based in Seattle and Yokohama, Japan, enabling support for titles built in Unity, Unreal Engine, or proprietary engines across multiple platforms. Within the computer games sector, PlayEveryWare functions as a collaborative service provider, helping development teams augment their production capabilities. The company is based in Seattle and employs a small to mid-sized workforce.

Section iconCompany Overview

NAICS Code
5112 - Software Publishers
Founded
2009
Employees
11-50

Section iconFunding & Financials

  • $3.1M

    PlayEveryWare has raised a total of $3.1M of funding over 1 rounds. Their latest funding round was raised on Apr 29, 2024 in the amount of $3.1M as a Seed.

  • $25M - $50M

    PlayEveryWare's revenue is estimated to be in the range of $25M - $50M

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