Insights

Licensing Leverage University Games operates with a strong licensing and acquisition footprint, expanding its portfolio through partnerships (That’s Not My..., Usborne licenses) and strategic acquisitions (The Learning Journey). This creates opportunities to cross-sell licensed IP driven games and educational products to retailers and licensors seeking established brand associations.

Family and Social A diverse product lineup spanning family party games to adult social titles positions the company to upsell to retailers and e-commerce platforms seeking evergreen, shareable items for households and social gatherings, especially during holidays or event-driven campaigns.

Expansion Momentum Recent launches and editions (Dicecapades 4th edition, Fatal FOMO) alongside new outdoor and preschool titles indicate an active product development cycle with potential for fresh inventory, seasonal promotions, and co-op campaigns with retailers to drive repeat purchases.

Digital Footprint The tech stack includes cloud and ecommerce platforms (AWS, Google Cloud, Wix eCommerce) along with monitoring (Sentry), suggesting readiness for enhanced online sales campaigns, improved product pages, targeted ads, and analytics-driven merchandising to boost online conversion.

Market Positioning With revenue in the mid-range and a growing catalog of licensed and original titles, University Games sits between small indie publishers and large players, presenting opportunities to partner for co-branded promotions, bulk orders, and distributor agreements to expand market reach.

Similar companies to University Games

University Games Tech Stack

University Games uses 8 technology products and services including Amazon Web Services, Fastly, Wix, and more. Explore University Games's tech stack below.

Media & News

University Games's Email Address Formats

University Games uses at least 6 email formats:
University Games Email FormatsExamplePercentage
FirstL@ugames.comJohnD@ugames.com
95%
FLast@ugames.comJDoe@ugames.com
2%
First.Last@ugames.comJohn.Doe@ugames.com
3%
First.Last@universitygames.comJohn.Doe@universitygames.com
64%
FirstL@universitygames.comJohnD@universitygames.com
29%
FirstLast@universitygames.comJohnDoe@universitygames.com
7%

Frequently Asked Questions

What is University Games's phone number?

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You can contact University Games's main corporate office by phone at . For more prospecting data, LeadIQ has access to up-to-date and accurate contact information within our platform. Find, capture, and sync contact data to your CRM and sales tools in one click.

What is University Games's official website and social media links?

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University Games's official website is universitygames.com and has social profiles on LinkedIn.

How much revenue does University Games generate?

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As of August 2026, University Games's annual revenue is estimated to be $25M - $50M.

What is University Games's SIC code and NAICS code?

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University Games's SIC code is 5092 - Toys and Hobby Goods and Supplies and NAICS code is 31-33 - Manufacturing.

How many employees does University Games have currently?

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As of August 2026, University Games has approximately 55 employees across 3 continents, including North America, Europe and Oceania. Key team members include Vice President Of Finance: G. H., President University Games: A. R. M. and Head Of Operations: P. S. Explore University Games's employee directory with LeadIQ.

What industry does University Games belong to?

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University Games operates in the Manufacturing industry.

What technology does University Games use?

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University Games's tech stack includes Amazon Web Services, Fastly, Wix, WordPress, Module Federation, Wix eCommerce, Google Cloud and Sentry.

What is University Games's email format?

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University Games's email format typically follows the pattern of FirstL@ugames.com. Find more University Games email formats with LeadIQ.

When was University Games founded?

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University Games was founded in 1985.
University Games logo

University Games

ManufacturingCalifornia, United States51-200 Employees

University Games is a San Francisco-based manufacturer that develops original games for kids and adults. Founded in 1985 by Bob Moog and Cris Lehman, the company emphasizes creative gameplay and quality components across its growing portfolio.

Its catalog includes mass-market titles such as Smart Ass and licensed games like Rubik's Race, spanning options for family gatherings and adult game nights. The business serves a broad consumer base seeking social and educational entertainment, including titles aimed at learning to read. In 2025, University Games announced the launch of Sling It, an outdoor game developed with KID Group, signaling an expansion of its outdoor play offerings.

Section iconCompany Overview

Phone number
SIC Code
5092 - Toys and Hobby Goods and Supplies
NAICS Code
31-33 - Manufacturing
Founded
1985
Employees
51-200

Section iconFunding & Financials

  • $25M - $50M

    University Games's revenue is estimated to be in the range of $25M - $50M

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