Insights

Global Reach Dirtybit's Fun Run series has amassed over 140 million downloads globally, with a viral launch that trended through social campaigns and achieved US app store prominence. This large, engaged audience creates compelling opportunities for IP licensing, co-branding, cross-promotion, in-game advertising, and merchandise partnerships.

Multiplayer Expertise The studio's focus on real-time multiplayer since 2011 demonstrates solid live-ops discipline and scalable backend capabilities. This makes Dirtybit an attractive partner for publishers seeking ongoing live operations support, multiplayer infrastructure, telemetry, analytics, and player retention initiatives.

Monetization Readiness The tech footprint includes security and commerce utilities such as Cloudflare Bot Management, Zendesk, and Squarespace Commerce, signaling readiness to support monetization and customer experience at scale. Potential partnerships include enhanced anti-fraud tools, monetization consulting, in-game store integration, and cross-channel merchandising.

Growth Partnerships With revenue in the low-to-mid single-digit millions and a nimble team of 11-50 employees, Dirtybit presents a strong profile for co-development deals, publisher partnerships, or strategic investments to accelerate growth and scale operations with a partner network.

Marketing Strength Dirtybit's viral marketing success, exemplified by the #funrun campaign that drove worldwide engagement, indicates strong creative execution and community-building potential. This capability can be leveraged through influencer networks, cross-platform campaigns, or education-sector partnerships to drive adoption for new titles or sequels.

Dirtybit Tech Stack

Dirtybit uses 8 technology products and services including Autodesk Maya, Cloudflare, Webpack, and more. Explore Dirtybit's tech stack below.

  • Autodesk Maya
    Audio, Video, Graphics
  • Cloudflare
    Content Management System
  • Webpack
    Development
  • Zendesk
    Documentation Tools
  • Squarespace Commerce
    E-commerce
  • Moment.js
    Javascript Libraries
  • Cloudflare Bot Management
    Security
  • YouTube
    Video Players

Media & News

Dirtybit's Email Address Formats

Dirtybit uses at least 1 format(s):
Dirtybit Email FormatsExamplePercentage
First@dirtybit.comJohn@dirtybit.com
82%
Last@dirtybit.comDoe@dirtybit.com
11%
First.Middle@dirtybit.comJohn.Michael@dirtybit.com
5%
FirstLast@dirtybit.comJohnDoe@dirtybit.com
2%

Frequently Asked Questions

Where is Dirtybit's headquarters located?

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Dirtybit's main headquarters is located at 1 Strandgaten Bergen, Vestland Norway. The company has employees across 3 continents, including EuropeNorth AmericaOceania.

What is Dirtybit's official website and social media links?

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Dirtybit's official website is dirtybit.com and has social profiles on LinkedIn.

What is Dirtybit's SIC code NAICS code?

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Dirtybit's SIC code is 7372 - Prepackaged Software NAICS code is 5112 - Software Publishers.

How many employees does Dirtybit have currently?

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As of April 2026, Dirtybit has approximately 17 employees across 3 continents, including EuropeNorth AmericaOceania. Key team members include Ceo And Co-Founder: E. B. H.Coo: E. H. N.Cto: M. V.. Explore Dirtybit's employee directory with LeadIQ.

What industry does Dirtybit belong to?

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Dirtybit operates in the Computer Games industry.

What technology does Dirtybit use?

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Dirtybit's tech stack includes Autodesk MayaCloudflareWebpackZendeskSquarespace CommerceMoment.jsCloudflare Bot ManagementYouTube.

What is Dirtybit's email format?

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Dirtybit's email format typically follows the pattern of First@dirtybit.com. Find more Dirtybit email formats with LeadIQ.

When was Dirtybit founded?

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Dirtybit was founded in 2011.

Dirtybit

Computer GamesVestland, Norway11-50 Employees

Dirtybit is an award-winning game studio based in Bergen, Vestland, Norway, operating in the computer games industry and focused on mobile games. The company was founded in 2011 by students at NTNU, the Norwegian University of Science and Technology, who sought to bring real-time multiplayer experiences to mobile devices. Dirtybit developed the mobile game Fun Run, which began as a real-time multiplayer title intended to recreate the competitive moments from childhood Mario Kart-style play; the game won the Norwegian Game Awards and later launched globally, with the Fun Run series now having over 140 million downloads worldwide. The company is located at 1 Strandgaten, Bergen, and employs between 11 and 50 people. Its online presence is at dirtybit.com.

Section iconCompany Overview

Headquarters
1 Strandgaten Bergen, Vestland Norway
SIC Code
7372 - Prepackaged Software
NAICS Code
5112 - Software Publishers
Founded
2011
Employees
11-50

Section iconMedia & News

Section iconFunding & Financials

  • $1M$10M

    Dirtybit's revenue is estimated to be in the range of $1M$10M

Section iconFunding & Financials

  • $1M$10M

    Dirtybit's revenue is estimated to be in the range of $1M$10M

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