Insights

Established Market Presence Dirtybit has a proven track record with over 140 million downloads worldwide through its Fun Run series, demonstrating strong player engagement and brand recognition in the mobile gaming space. This established user base offers potential for monetization strategies, partnerships, and expansion into new markets or genres.

Award-Winning Credibility Having won the Norwegian Game Awards and achieved trending success on social media, Dirtybit's reputation for innovative and popular multiplayer mobile games positions it as a reliable and creative partner for collaboration, joint ventures, or licensing opportunities within the gaming industry.

Niche Multiplayer Focus Specializing in real-time multiplayer games that recreate social and competitive moments, Dirtybit appeals to a demographic seeking interactive and social gaming experiences. This focus indicates sales potential for technology tools, SDK integrations, or customer engagement solutions tailored for multiplayer platforms.

Limited Revenue Scale With revenue below $10 million and a small team of up to 50 employees, Dirtybit may be actively looking for cost-effective growth solutions, licensing deals, or service partnerships that can enhance their game development and monetization without significant capital expenditures.

Tech Stack Utilization Utilizing a modern mix of tools like Cloudflare, Webpack, Zendesk, and YouTube, Dirtybit demonstrates openness to innovative technology integrations. This presents opportunities for technology vendors to offer complementary solutions that can optimize game performance, customer support, or community engagement.

Dirtybit Tech Stack

Dirtybit uses 8 technology products and services including Adobe, Open Graph, Webpack, and more. Explore Dirtybit's tech stack below.

  • Adobe
    Audio, Video, Graphics
  • Open Graph
    Content Management System
  • Webpack
    Development
  • Squarespace Commerce
    E-commerce
  • Moment.js
    Javascript Libraries
  • HSTS
    Security
  • YouTube
    Video Players
  • Adobe Creative Suite
    Visualisation Software

Media & News

Dirtybit's Email Address Formats

Dirtybit uses at least 1 format(s):
Dirtybit Email FormatsExamplePercentage
First@dirtybit.comJohn@dirtybit.com
82%
Last@dirtybit.comDoe@dirtybit.com
11%
First.Middle@dirtybit.comJohn.Michael@dirtybit.com
5%
FirstLast@dirtybit.comJohnDoe@dirtybit.com
2%

Frequently Asked Questions

Where is Dirtybit's headquarters located?

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Dirtybit's main headquarters is located at Strandgaten 1, Bergen, NO. The company has employees across 3 continents, including EuropeNorth AmericaOceania.

What is Dirtybit's official website and social media links?

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Dirtybit's official website is dirtybit.com and has social profiles on LinkedIn.

What is Dirtybit's NAICS code?

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Dirtybit's NAICS code is 5112 - Software Publishers.

How many employees does Dirtybit have currently?

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As of September 2025, Dirtybit has approximately 17 employees across 3 continents, including EuropeNorth AmericaOceania. Key team members include Head Of Marketing: K. P.Ceo And Co-Founder: E. B. H.Coo: E. H. N.. Explore Dirtybit's employee directory with LeadIQ.

What industry does Dirtybit belong to?

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Dirtybit operates in the Computer Games industry.

What technology does Dirtybit use?

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Dirtybit's tech stack includes AdobeOpen GraphWebpackSquarespace CommerceMoment.jsHSTSYouTubeAdobe Creative Suite.

What is Dirtybit's email format?

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Dirtybit's email format typically follows the pattern of First@dirtybit.com. Find more Dirtybit email formats with LeadIQ.

When was Dirtybit founded?

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Dirtybit was founded in 2011.
Dirtybit

Dirtybit

Computer GamesNorway11-50 Employees

Dirtybit is an award winning games studio located in the city of Bergen, on the west coast of Norway

Our mission is to let people create memorable moments together!

Dirtybit was founded in 2011 by students at NTNU - the Norwegian University of Science and Technology, who joined forces to make mobile games. 

The founders wanted to recreate the feelings and the memorable moments they got from competing with each other while playing Mario Kart together when they were kids, and bring this to new generations on mobile. 

Most multiplayer games for mobile in the market at the time was turn based, so they started developing the game “Fun Run”, where people could have fun and play together in real time. 

After winning the “Norwegian Game Awards”, the game was launched globally. After a very successful social media campaign, where players were encouraged to tweet about #funrun on Twitter, #funrun trended worldwide. It started spreading at schools in the US, and after reaching the #1 position in the US app store, players all over the world started playing Fun Run. 

Today our games in the Fun Run series have more than 140 million downloads all over the world.

Section iconCompany Overview

Headquarters
Strandgaten 1, Bergen, NO
NAICS Code
5112 - Software Publishers
Founded
2011
Employees
11-50

Section iconMedia & News

Section iconFunding & Financials

  • $1M$10M

    Dirtybit's revenue is estimated to be in the range of $1M$10M

Section iconFunding & Financials

  • $1M$10M

    Dirtybit's revenue is estimated to be in the range of $1M$10M

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